﻿ROBIN CANDY'S PLAYING TIPS 

(The Cassette)



CRASH MAGAZINE, NEWFIELD

PUBLICATIONS, 1/2 KING STREET,

LUDLOW, SHROPSHIRE SY8 1AQ



ROBIN CANDY'S 

PLAYING 

TIPS



CRASH

ZX SPECTRUM



ROBIN CANDY'S 

PLAYING TIPS

(The Cassette)



This series of mini-programs is published in conjunction

with the Playing Tips Special supplement in CRASH issue

27 (April).



Some of the programs listed in the Playing Tips Special

require several hours of careful typing, so I was asked to

provide an easy solution for your tired eyes and fingers - 

hence this cassette containing 17 individual programs,

most of which were in the supplement, but five of which

are new.

Robin Candy



USING THE ROUTINES



All the programs may be used without MERGE"".  Just

load the routine you want to use and start the appropriate

game tape from the beginning.  You do not have to type in

LOAD "" because the pokes routine will LOAD in the game

and poke it for you.  With the exception of the suite of four

programs for SWEEVO'S WORLD, the pokes offer 'infinite

lives', power, energy or whatever is required in the game

to survive!



Produced by Roger Kean, compiled by Robin Candy

All programming code and contents (C) 1986 Newsfield

Publications except Sweevo's World Screen Editor Suite (C)

1986 Phil Churchyard



CONTENTS



1.  SWEEVO'S WORLD SCREEN EDITOR

     LOAD "SWEEDITOR"

     Allows you to alter the appearance of any room in the

     game.

     CONTROL KEYS: 1-7: alter ink colour of a room. G: gets

     room from memory, displays it for editing.  You must

     follow G with a number between 0 and 255.  W: writes

     edited screen back into memory C: clears room of

     objects except brownies and other special objects. X:

     change exits of a room.  An exit flashes - press Y accept

     exit or N to destroy it.  Spece exits mode.

       E: to edit the screen.  Guide flashing cursor with Q,A,

     N,M or a Kempston joystick.  To place an object press

     ENTER or fire - cycles through possible objects.

     ENTER selects object, places it where cursor is.

     Pressing O moves object to cursor's position.  SPACE to

     exit.

        S: saves game data to tape.  If you have a compatible

     interface I you are also given option to save data to

     microdrive. L: same as above except it deals with

     loading data.

2.  SWEEVO'S WORLD TAPE LOAD

     LOAD "SWEEVOLOAD"

     RUN this and then start game tape from beginning.  Once

     loaded you are prompted to load saved data from Editor

     Program.

3.  SWEEVO'S WORLD ROM PROGRAM

     LOAD "SWEEVOROM"

     Microdrive owners only!  When RUN, checks if interface

     1 is compatible - if not, use tape.

4.  SWEEVO'S WORLD SAVE PROGRAM

     LOAD "SWEEVOSAVE"

     Microdrive owners only!  For saving Editor data - use

     blank cartridge because program formats

     automatically.  To play created data, load file off

     microdrive called Sweevo.

5.  CHIMERA (Firebird)

     LOAD "CHIMERA"

6.  CYLU (Firebird)

     LOAD "CYLU"

7.  DYNAMITE DAN (Mirrorsoft)

     LOAD "DYNAMITE"

8.  FAIRLIGHT (The Edge)

     LOAD "FAIRLIGHT"

9.  GUNFRIGHT (Ultimate)

     LOAD "GUNFRIGHT"

10.  GYRON (Firebird)

       LOAD "GYRON"

11.  MARSPORT (Gargoyle Games)

       LOAD "MARSPORT"

12.  MIKIE (Imagine)

       LOAD "MIKIE"

13.  N.O.M.A.D. (Ocean)

      LOAD "NOMAD"

14.  ROLLER COASTER (Elite Systems)

      LOAD "ROLER"

15.  TAU CETI (CRL)

       LOAD "TAUCETI"

16.  WESTBANK (Gremlin Graphics)

       LOAD "WESTBANK"

17.  ZORRO (US Gold)

      LOAD "ZORRO"



CREDITS



Thanks to the following for the routines on this cassette:

Phil Churchyard, Sweevo's World Editor, Chimera, Cylu,

Fairlight, Gunfright, Marsport, Tau Ceti: Keith Walker,

Dynamite Dan, Mikie, N.O.M.A.D., Roller Coaster,

Westbank, Zorro.



