ARKANOID 2 - "The Revenge of Doh"
(Imagine)


The huge alien spacecraft, ZARG, has entered our universe. It is known
to contain the dimension controlling force DOH, a being believed to
have been destroyed forty thousand years ago in the Arkanoid Spacewars.
Doh has metamorphisised into an even greater adversary and now
threatens the very universe. Only your skill and split second timing
can now save us! Deploy the new Vaus II spacecraft and may fortune
follow you.
Adding to the fun and excitement of ARKANOID. With many extra Vaus
effects and a secret additional alien, this is the most thrilling
reaction game since ARKANOID, with so many improvements you just won't
be able to stop playing.

LOADING
1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and
   tone controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum+ then load as follows:
   Type LOAD "" (ENTER). (Note there is no space between the two quotes.)
   The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically.
   If you have any problems try adjusting the volume and tone controls
   and consulting Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading
   instructions on-screen or in the accompanying manual.

NOTE
The Spectrum 48K version is on the labelled side of the tape and the
Spectrum 128K version is on the unlabelled side of the tape.

CONTROLS
The game is controlled by Sinclair joystick in Port 2 or the keyboard.

JOYSTICK
LEFT <-------> RIGHT
    FIRE - FIRE

KEYBOARD
LEFT  - CAP SHIFT,Z,X,C,V
RIGHT - SYMBOL SHIFT,SPACE BAR,B,N,M
FIRE  - ENTER,L,K,J,M,G,F,D,S,A

STATUS AND SCORING
On-screen scoring displays score, hi-score, number of lives remaining
and the level attained.
Points awarded are between 60 and 140 for destroying a brick,
depending on the colour. Hitting aliens scores 100 points and
collecting a capsule gives you 1000 points. 
An extra life is awarded at 50,000 points and collecting a 'P' capsule.

HOW TO PLAY
You control the Vaus craft, which can be moved from left to right.
Using your skills, you must deflect an energy bolt which will
gradually break down the wall confronting you. Certain coloured bricks
must be hit more than once and others are completely indestructible.
Alien life forms descend at random to hinder you but are eliminated on
contact with either the Vaus or the energy bolt.

SPECIAL POWERS
You are aided in your attempts with energy capsules which are hidden
beneath certain bricks. These capsules are released upon the
destruction of the brick. Each capsule has a different power, denoted
by a letter painted on its side. These powers are as follows:
B - Breaks through the side wall, giving the Vaus an alternative
    escape route to the next level.
C - Enables you to catch the bolt, move to the desired position and
    then fire.
D - Disrupts the bolt into five separate components, thereby giving
    you five times the effect.
E - Expands the Vaus, giving you more chance to deflect the energy bolt.
G - Gives the Vaus a ghost, which trails along behind the Vaus but 
    cannot deflect the energy bolt.
L - Arms your Vaus with a laser, allowing it to shoot through the
    bricks and aliens.
M - Breaks the bolt into three separate components, which regenerate
    when each one is lost.
P - Awards you an extra life.
R - Reduces your Vaus, making it harder to deflect the energy bolt.
S - Slows down the speed of the energy bolt, making it easier to deflect.
T - This causes a twin of the Vaus to appear. These craft are identical
    and give you twice the effect.
Special Capsule - This bestows a random special power on the Vaus.

HINTS AND TIPS
* The disruption capsule is of great use if your energy bolt is
  trapped behind a wall.
* The laser is most useful to break down bricks which require a
  number of hits.
* Using the very edge of your Vaus to deflect the bolt will give you
  a much sharper angle, most useful for manoeuvering into restrictive
  places.

GOOD LUCK!


CREDITS
Programmed by Mike Lamb
Graphics by Ron Fowles
Music and sound effects by Gary Biasillo
Licensed from (c) Taito Corp. 1986
Programmed for the Spectrum by Imagine Software
Export outside Europe prohibited
Produced by D.C. Ward
(c) 1988 Imagine Software
