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Knight Rider (TM)
=================
Document created by rstuart@ukonline.co.uk on 30th May 2000 for
World of Spectrum: http://www.void.jump.org

Taken from the Ocean compilation 'Screen Heroes'.

Knight Rider, its programme code and graphic representation are the
copyright of Ocean Software Limited. All rights reserved worldwide.
Micael Knight and his amazing computer controlled vehicle K.I.T.T. are in
Atlanta on yet another dangerous mission. Michael's co-ordinator, Deven, has
discovered that a group of international terrorists are planning to alter
the precarious status quo between the East and West. It is even possible
that for some reason known only to themselves they are trying to trigger a
Third World War. Deven has instructed the KNIGHT RIDER to uncover the
insidious plot and put a stop to it - but no-one knows exactly what the plot
is!

Loading
-------
Position the cassette in your tape recorder with the printed side upwards
and make sure that it is rewound to the beginning. Ensure that all the
leads are connected. Press the 'J' key once, then the SYMBOL SHIFT and 'P'
keys together twice to obtain the message LOAD ""

Start the tape and press the ENTER key and the game will load and auto-run.

Keyboard And Joystick Options
-----------------------------
The control keys are as follows:
W - UP          S - DOWN        N - LEFT        M - RIGHT       Q - FIRE
As an alternative to the above you may choose Kempston, Interface 2 or
cursor joystick control from the menu that appears when the game has loaded.
Other control keys are:
P - pause the game (any other key restarts)
CAPS SHIFT and SYMBOL SHIFT together - quit and restart game

Getting Started
---------------
There are three main sections to the game.

1. MAP SCREEN
The map screen shows the various cities across the United States which are
thought to be centres for terrorists. It indicates the type of route (strait
or twisty) and the nature of the terrain.
The city where Micael Knight is currently located will flash on the screen,
and there will be a menu showing the various cities to which he can drive
next, although the first option is always to enter the current location.
The joystick up/down simply shows the available options and the fire button
selects the desired choice.

2. 3D DRIVING SCREEN
Having selected a city Michael must use all of his ability to drive there as
quickly as possible. The screen shows a true 3D  view from the cockpit.
There are two modes of play in this section:
a) K.I.T.T. drives the car under the "AUTO PILOT", allowing you to control
the car's lasers. The joystick is used to guide the "sights" and the lasers
are fired by pressing the FIRE button.
b) K.I.T.T. controls the lasers leaving you to take care of the driving. You
can drive much faster than K.I.T.T. but you must give him a fair chance to
his the targets. The joystick controls movement both LEFT and RIGHT plus
ACCELERATION (forward) and DECELERATION (back).
The 'T' key will transfer control between functions a and b.
K.I.T.T. is an amazing vehicle. Nothing can stop the car, but damage does
its toll, the car's velocity becomes impaired and the movement of the laser
sights slows down. When you get to the next city, however, K.I.T.T. will be
fully repaired, but at a cost in TIME.

3. THE OPERATIONS BASES
The first option displayed on the Map screen is to enter the relevant
operations base of the terrorists. This could be their armoury, their H.Q.
or even the target of their plot. The actual game instructions for each are
given on the screen, but the joystick controls only LEFT/RIGHT and UP/DOWN
movement - Micael Knight never carries a gun.
When the screen is successfully completed, a clue to what must happen next
is given and the screen changes back to the Map screen upon pressing the
FIRE button.

Start Screen
------------
There are five options on the start screen. Options 1 through 4 give the
player the first four different plots. They are always the same so the
player can gauge his expertise or play competitively against himself or
a friend. The fifth option is a randomly selected game from the remaining
plots.

The Dashboard
-------------
Speedometer       - this is displayed digitally.
Time              - counts down the time given to complete the mission.
                    Each plot has a maximum time unknown even to K.I.T.T.
Distance Meter    - this is the distance to the selected destination in
                    SKUDS (Standard Kitt Units of Distance).
Damage Indicator  - this shows the percentage of damage as a bar graph.
Laser Temperature - this bar graph indicates when the lasers are overheating.
                    In this event you have to wait until they cool down
                    before using them again.
Laser/Steer       - against these two indicators is a letter K (Kitt) or
                    M (Michael). This shows who is controlling the firing
                    and driving functions. Michael's function is always
                    displayed in white.

Produced by Jon Woods.
(c) 1986 Ocean Software Limited
(c) 1982 Universal City Studios, Inc. All rights reserved.
TM* a trademark of and licensed by Universal City Studios, Inc.
