GOBLIN MOUNTAIN
===============
by Martin Page (1987)
from Sinclair User 63 (Jun.1987)

Yes, I know it's pretty long to type in, but it's worth it - honest.
Goblin Mountain is a complex-ish graphic adventure with magic. With
spells! With combat!! With 116 IDGs!!! Also, an incredible number of
rooms and levels together with lots of nasties, treasures and other
features.

The entire game is menu controlled so you won't have to find the
correct input; eg. "tie rope", etc. As with my previous SU game,
Forest of Long Shadows, each game is different in that rooms, monsters
and treasures are in different places so you've got a new challenge
each time you play.

You begin - just you and your three companions at the cave entrance of
Goblin Mountain. Before you are four quests:
* Visit the Cave of the Orcs.
* Kill the Deathfiend.
* Amass 200 Experience points.
* Find the Sceptre of Life.
You must choose one quest and in all cases you must return to the cave
entrance after completing your quest.

MOVEMENT
--------
N, S, E, W, U or D. If you get the message "Blocked path!" it means
that there isn't a corresponding path in the adjacent location.

OBJECT DETAILS
--------------
*OBJ* flashes on the screen when an object is present. Messages mean
as follows: Here - Objects at current location; Inventory - of
specified player; Take and Drop - objects by the specified player;
Exit - return to main menu.

QUIT, SAVE, LOAD
----------------
Quit - restarts game; Save and Load - saves and loads partly played
games.

MAGIC
-----
Providing you have the appropriate scroll and at least three magic
points per spell. Characters 3 and 4 can cast non-combat spells
(Spells 6 to 9).

ATTRIBUTES
----------
Each character has five attributes which will be of a slightly
different value for each game:
STrength is used in determining combat.
ENdurance is how much damage you can take.
MAgic is the number of magic points which are use for spell-casting
(these can be increased by drinking from a Magic Pool, but beware, you
can't do this all the time as there must be sufficient elapse in time
before drinking again!).
AGility is used for running away from monsters and also used in
deciding dexterity in combat.
EXperience (which also helps in combat) is gained in three ways:
1 Killing monsters; 2 Possessing certain objects; 3 Casting spells.
Attributes can change in the course of the game - play the game and
find out!

COMBAT
------
If any wizards are still alive, they will be asked of they want ot
cast combat spells (Spells 1 to 5). Once this has been done, combat
takes place automatically within the parameters of ordinary
role-playing techniques - die rolling. STrength, AGility, EXperience,
etc.

"SPACE"
-------
If "Space" flashes in the message window, you can press this after
reading the relevant message.

THE SPELLS
----------
1. Fireball: Increases the caster's attack strength for the duration
of the current fight.
2. Lifedrain: Reduces the ENdurance of the current monsters.
3. Repel: Reduces the number of monsters by one - will not work on the
Deathfiend or the Black Knight.
4. Curse: Reduces the STrength of the current monsters.
5. Teleport: Allows your party to teleport down a level away from a
combat situation.
6. Invisibility: Allows your party to be invisible for five turns.
Very useful for stealing the goodies from under the meanies' noses.
7. Speed: Gives 1 point of AGility to the chosen player.
8. Wellbeing: Gives 3 points of ENdurance to the chosen player.
9. Strongman: Gives 1 point of STrength to the chosen player.

WHAT TO DO
----------
Type in and Run the listing exactly as it's printed here. If after
running the listing for the first time you find the screen covering in
junk simply press Break and directly input Gosub 500 and all will be
put right. For this to work correctly you must first make sure that
lines 15 and 500 have been entered correctly in the first place. The
problem of the "gobbledegook" almost certainly lies in an incorrect
Poke instruction or an incorrect or missed Return.


--
Another Fine Product transcribed by:
Jim Grimwood (jimg@globalnet.co.uk), Weardale, England
--
