INSTRUCTIONS FOR KUNG FU MASTER
===============================
(Taken from THE GOLD COLLECTION 2)

From packaging:

KUNG-FU MASTER
Martial arts experts and demons of every description are your obstacles in
this fast paced video action thriller. Travel through the wizard's temple to
rescue the fair maiden held captive. You must avoid demons along with dragons,
snakes, and killer bees. Beware of weapon wielding henchmen and defeat each
of the deadly guardians to advance to each of the five floors. Your only
defence is your own martial arts skills.

From Internal booklet:

SPECTRUM 48K

LOADING INSTRUCTIONS
Ensure cassette is fully rewound. Zeroise tape counter. Type LOAD"" and press
ENTER. Press PLAY on the recorder. The required program will then load
automatically. In the event of 2 games on one side of the cassette stop the
recorder after the 1st game has loaded. Switch off the computer and then on
again and repeat loading procedure. You may find it worthwhile to make a note
of the counter reference on the cassette player for quick reference.

Produced under licence from U.S. Gold Ltd., Units 2/3 Holford Way, Holford,
Birmingham B6 7AX.

Copyright subsists on this program. All rights of the producer reserved.
Unauthorised broadcasting, public performance, copying or re-recording,
hiring, leasing, renting and selling under any exchange or re-purchase scheme
in any manner is prohibited.

USING THE MENU
Pressing the 'M' key during the title sequence or demonstration mode will
bring up the menu and the Game Option Status boxes on the top third of the
screen.

The menu allows you to press:-

S - to commence play
P - to toggle between 1 or 2 player mode
L - to increase the starting level
or
C - to edit the controls

CONTROLS EDITOR
There are three function keys shown "ENTER" to complete selection; "J" to
select a joystick (continue pressing to loop through options); or "D" to
define keys. When defining keys a cursor will flash beneath the key to be
redefined, simply press the key of your choice.

NOTE 1: There are six keys to be defined; left, right, up, down, punch and
kick. When using the joystick the fire button will allow you to punch or
kick and you may alternate between the two by pressing the "SPACE" bar.

NOTE 2: The game hold button is defined as "H". This cannot be changed nor
can either player define "H" as a control key.

NOTE 3: When a two player game is selected Player 2 has the opportunity to
use the control editor after Player 1 has pressed "ENTER".

NOTE 4: With a Sinclair ZX Interface 2 the port to be used is indicated by
the abbreviations LHS - left hand side or RHS - right hand side.

OBJECTIVES
You are the Kung Fu Master. Travel through the wizard's temple to rescue the
maiden held captive. Use your own martial arts skills to defeat the weapon-
wielding henchman, dragons, demons and other evil obstacles which stand in
your way.

GAME PLAY
You begin your quest on the first floor and must battle your way to the fifth
floor to make your rescue. As you start you have three (3) lives; each score
of 40,000 points awards you with an additional life. You must reach the
stairs at the end of each floor before your energy or the timer runs out. If
not, you are defeated and lose one life.

ENERGY - Your energy level is always displayed on the bar graph at the upper
left hand corner of the screen.

TIMER - The game timer starts at 2,000 and counts down. A warning sound is
heard when the timer runs below 200.

To pass through to each floor, you must successfully defeat all the obstacles
and henchmen in your path. Climb the stairs to the next floor. At this point
the timer and your energy will reset. Once you have completed the fifth
floor, your quest is finished. You have rescued the fair maiden. (Note: In
order for the game to continue after this point, you are placed back at the
beginning of the first floor. Re-establish your quest, but beware: in this
round, all enemies and obstacles are stronger, faster and more abundant.)

ENEMIES
HENCHMEN will approach you from either side and will attempt to grab you,
depleting your energy. You need only kick or punch each of them once to
defeat them. Note: if the henchmen grabs you, move your joystick (or
keyboard controls) rapidly left and right to shrug them off.

KNIFE THROWERS approach you from either side wielding sharp knives. Duck or
jump to avoid the knives. To defeat them, you must kick or punch them twice.

SNAKES appear from falling vases as they hit the floor. You may destroy the
vase as it falls with a skilful punch or kick, but you cannot kill the
snake. These snakes are small and fast as they scurry by your feet. Avoid
their harmful contact by jumping as they pass under you.

FIRE BREATHING DRAGONS appear from falling balls as they hit the floor. You
may destroy the ball before it hits the floor or defeat the dragon with a
single mid-punch or kick, but beware of the harmful flames.

MYSTIC GLOBES hover at your head and will soon after burst into dangerous
fragments. You may use a jump kick or punch to destroy the globe before it
explodes or avoid the flying fragments.

DWARFS will approach from either side to somersault on to you. Stand or use a
single squat kick to defeat them.

KILLER BEES will emerge from various heights on either side to sting you.
Kick or punch them once to defeat them.

GUARDIANS on each of the floors obstruct your path to the stairs for the
next level. You must defeat the guardian before advancing, by kicking or
punching several times until his energy is depleted.

THE CONTROL
You can control your player(s) with a standards joystick(s). The 8-way
joystick is more than adequate to indicate which direction to move. The
button will alternate between serving as a kick and punch button. As the
play starts, the button serves for a kick control. By pressing the Space Bar
on the keyboard, the button then becomes a punch control.

FIGURE 1: FOUR-DIRECTIONS

           JUMP
             
MOVE LEFT ---+--- MOVE RIGHT
             
           SQUAT

JOYSTICK DIRECTIONS AND RESULTING MOVES

TWO PLAYER GAME
The Kung Fu Master games offer one-and-two-player modes. Note that since play
alternates in a two-player game that only one player is actually playing at
any one time. Play alternates between the two players every time a player
looses a life. Should one player lose all his lives before the other player,
the remaining player is allowed to play all of his lives out (without
alternating to the other player) until the game ends.

SCORING
Below is a chart of the points you receive from defeating each of the
enemies.

                          DEFEATING WITH         DEFEATING WITH
                            LEFT, RIGHT        PUNCH, SQUAT PUNCH,
ENEMY                    OR SQUATTING KICK       OR JUMPING KICK
-------------------------------------------------------------------
Henchman                         100                    200
Knife Thrower                    500                    800
Falling Vase or Ball             300                    200
Dragon                          2000                   2000
Floating Globe                  1000                   1000
Dwarf                            200                    300
Jumping Dwarf                    400                    400
Bee                              500                    600
Bat (From Monster)              2000                   2000
Guardians                         ?                      ?


        JUMPING KICK
             
LEFT KICK ---+--- RIGHT KICK
             
       SQUATTING KICK

MOVES WITH "KICK" BUTTON PRESSED

KEYBOARD CONTROLS
PAUSE game play
To pause game play, press H. To re-start action, press any key.

QUIT game play.
To end the current game press 'Caps Shift' and 'Symbol Shift' simultaneously.


         JUMPING PUNCH
              
LEFT PUNCH ---+--- RIGHT PUNCH
              
        SQUATTING PUNCH

MOVES WITH "PUNCH" BUTTON PRESSED

KUNG FU MASTER (c) Data East USA Inc.