MAILSTROM



SPECTRUM 48/128

Ocean





Picture an English town at the dawn of the 21st century. Oil from the 

North Sea ran dry years before; leading to riots and revolution. A coup 

took place resulting in major criminal figures governing the country. 

From the debris of this anarchy emerged a familiar yet unexpected sight;

a bright red post van.



This was, however, no ordinary van: Bristling with weaponry and equipped

with a highspeed propulsion unit, the van stood as an ironic reminder of

the way things used to be.



At the heart of this armoured postal delivery vehicle is the latest 

Special Knowledge and Information Terminal (S.K.I.T.), a sophisticated 

computer system which controls the vans surveylance, weapons and 

propulsion systems.



The driver of this formidable machine is postman Michael Nasty: Rooted in

better times, he continues to deliver the post, nothing and no-one will 

be allowed to stand in his way. The mail must get through"!



		DIAGRAM OF SCREEN SHOWING VARIOUS ICONS



		---------------------------------------

		|                                     |

		|				      |

		|				      |

		|				      |

		|				      |

		|				      |

		|				      |

  		|				      |

		---------------------------------------

		|      BOV ---->O     O<---- VAN      |

       		|     PAWS ---->O O O O<---- OUT      |

		------------------^-^------------------

				  | |

                             DAMAGE POSTMAN



KEY



BOV (BACK OF VAN) - To store an item you have collected. While in this 

mode, and after collecting a case, press FIRE to discover what weapon or

device you have just collected. If you have collected either armoury or 

Super Pursuit mode device then the below will apply. ARM - This allows 

you to select the weapon at your disposal. SPM - Allows your van to reach

great speeds.



PAWS (PAUSE) - Allows you to pause the game. While in pause mode you can 

quit the game by pressing O.



DAMAGE - Gives you report on damage sustained plus the number of sacks 

collected.



POSTMAN - Exit mail van.



VAN - Enter mail van.



OUT - Exit icon menu.



LOADING

=======

1. Place the cassette in your recorder ensuring that it is fully rewound.



2. Ensure that the MIC socket is disconnected and that the volume and 

   tone controls are set to the appropriate levels.



3. If the computer is a Spectrum 48K or Spectrum + then load as follows.

   Type LOAD""(ENTER) (Note there is no space between the two quotes). 

   The " is obtained by pressing the SYMBOL SHIFT and P keys 

   simultaneously.



4. Press PLAY on your recorder and the game will load automatically. If 

   you have any problems try adjusting the volume and tone controls and 

   consulting Chapter 6 of the Spectrum manual. 



5. If the computer is a Spectrum 128K then follow the loading 

   instructions on-screen or in the accompanying manual.



PLAYING

=======

You are Michael Nasty and your objective is to maintain the last outpost

of a formerly proud postal service in a crumbling society.

 

Collect letters from the "OUT" chute in the sorting office, this will 

cause several numbers at the bottom of the screen to light up. These 

numbers correspond to the numbers of houses to which you must deliver 

letters.



Open post boxes (by any means at your disposal) to find sacks which must 

be stored in your van for later. when a sorting office appears deposit 

the sacks (stored in the back of your van) in the IN section. 



At any sorting office the number of sacks you deposit in the 'IN' chute 

will determine the number of sorted letters you can retrieve from the 

'OUT' chute, of that office on the following day. At the end of each day

you will be told how many sacks you must store in the sorting offices on 

the next day in order to continue the game. If you fail to deposit at 

least that number of sacks, the game will end.



CONTROLS

========

Mailstrom may be controlled by either joystick or keyboard.



Pressing FIRE when touching an object in the road will cause Michael to

pick up that object and drop any object he might already have been 

carrying.



Pressing FIRE when touching the van will cause the main Icon window in 

S.K.I.T. to open. Control is now transferred to the Icon cursor.



JOYSTICK 



				UP

				^

				|

			 LEFT <- -> RIGHT

				|

                                v

			      DOWN



Use Kempston compatible ioystick interface.



Press any key to start. Joystick is detected automatically.



From pause mode: Fire - continues game

		 Q     returns to title page



NOTE



Use 'UP', 'DOWN', 'LEFT' and 'RIGHT' controls to position the cursor over

the desired Icon. Press "FIRE" to select. S.K.I.T. will explain the 

function of each Icon as it is selected.



N.B. Experimentation with the Icon is recommended in order to become 

familiar with their operation.





KEYBOARD



UP    Keys Q to P (SECOND ROW)

DOWN  Keys A to ENTER (THIRD ROW)

LEFT  CAPS SHIFT and alternate keys

       (BOTTOM ROW)

FIRE  Keys 1 to 0 (TOP ROW)



HINTS and TIPS

==============

1. Avoid delivery to the wrong house.



2. Points are substracted at the end of the day for undelivered letters.



3. It pays to deposit as many sacks as you can.



4. The minimum number of sacks allowed for the first day is one.





MAILSTROM

=========

Its program code, graphic representation and artwork are the copyright of

Ocean Software Limited and may not be reproduced, stored, hired or 

broadcast in any form whatsoever without the written pemission of Ocean 

Software Limited. All rights reserved Worldwide. Mailstrom runs on the 

Spectrum 48/128 micro computers.



This software product has been carefully developed and manufactured to 

the highest quality standards. Please read carefully the instructions for

loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, 

AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO:



MR. YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER, M2 5NS.



Our quality control department will test the product and supply an 

immediate replacement if we find a fault the product will be returned to 

you, at no charge. Please note that this does not affect your statutory 

rights.





Game Design Reptile Industries.

Produced by D. C. WARD.

(c) 1986 Ocean Software Limited





This product contains only one cassette tape. The larger packaging has 

been introduced as a standard for this and future products. We may from

time to time incorporate two tapes or possibly a disk.

