WIZZLE WINDOWS

by Graeme Scott



The original Wizzle program appeared ages ago in Pitstop, and made

pictures slowly appear as if they were being "poured" onto the screen.

It was blimming good. Wizzle Windows is Graeme Scott's updated

version, which is basically the same apart from the fact that it lets

you specify the area of the screen in which you want the action to

take place, rather than being limited to just whole screens. That

means you could build up screens area by area, or maybe even "pour"

sprites onto the screen (although the resulting game would be pretty

crap).



So, type in the BASIC and save it with SAVE "ww" LINE 9999. Use the

Hexloader to type in the Hex, and save that after it.



When you reload, the program will run, presenting you with three options:

* Alter Settings - specify the area of the screen you want the effect to

  take place in (by default the whole screen).

* Load Screen - load in a previously saved SCREEN$, which will be "poured"

  onto the screen.

* View Screen - kick things off.



You can use the routine within your own programs, of course, but

you'll probably have to include the bulk of Graeme's BASIC, as well as

the machine code.

