SAFECRACKER



A puzzle game for Zx Spectrum





THE STORY:

You are a notorious burglar, pickpocket and safecracker.

You have just left prison and you are looking for a job.

A job that would involve using your skills, of course :)



After some search you have eventually found something worth

your effort. A well known bank is holding a highly valuable

deposit of cash and gold bullion in an big, steel safe.



Nobody has ever broken into that kind of safe and its 

manufacturers claim it to be impenetrable.



Show them that they are wrong!





YOUR TASK:



You need to crack the safe's protections and break into it.

The safe is protected by three independent mechanisms:



* LEVERS MECHANISM

  A collection of levers must be set in the correct

  position, known only by bank employees

 

* REELS MECHANISM

  Rolling reels must be set in correct position by

  pressing the required sequence of buttons

  

* LOCK

  The lock is opened with special key. As getting the

  key is practically impossible, you must use your

  lockpicks instead

  

Lose too much time while cracking each of the mechanisms

and they will catch you!	





GAMEPLAY



The game can be controlled eiter with keyboard or

Kempston joystick.

 

The keyboard keys are:

Q-up A-down O-left P-right Space-action



To complete the game you need to beat 3 puzzles. Beating

each puzzle must be done in a limited number of moves.



At any time you can press X to quit the game and return

to menu screen.





PUZZLE 1. LEVERS MECHANISM



There are six levers on the safe door.

Each lever has a knob of different colour.

Levers must be set in the correct position. The position is

known to you as you "borrowed" some notes from a drunk bank

employee in a pub.



Use action key to change your chosen lever and direction

keys to move it.

Plan your movements wisely as there is a limited

space to replace the levers positions.





PUZZLE 2. LEVERS MECHANISM



There are 5 reels and 5 buttons beneath them. Pressing

buttons makes the reels rotate.



Reels depict different symbols. You know from your

notes that 5 symbols of the sun must be set to

unlock the mechanism.



Use left and right to switch between buttons and

action key to press buttons.





PUZZLE 3, PINS MECHANISM



As you were unable to obtain the safe key, you

must use your lockpicks on the safe's lock.



You have two lockpicks. Use action key to

swap the lockpicks and direction keys to move

the currently chosen lockpick.



There are some pins inside the lock. You can push

top pins up and bottom pins down with your

lockpicks if other pins don't block your way.



Pushing a pin triggers another pin to move.

If any of your lockpicks is in the way of the

pin, it needs to be taken back to avoid being

broken.



However if your 1st lockpick pushes some pin

and the triggered pin is blocked by your 2nd

lockpick in its topmost or bottommost position,

the triggered pin will get stuck in its topmost

or bottommost position.



The stuck pin won't move if you take back the

lockpick which blocks it.



You can "free" the stuck pins by pushing them

up or down appropriately.



There are two types of pins - normal pins and

master pins. Normal pins and master pins look

differently.



There are only 3 master pins in the lock, each

of different colour. Pushing a master pin 

will trigger all pins of the same colour as the

master pin. They will move and get stuck in

their topmost and bottommost positions.



To crack the lock you must make all the pins

to become stuck.



Crack all the protections and the safe contents

will be yours.





CREDITS



Code and graphics:	Rafa Miazga

Music:			Mister Beep	



Made in Poland	 2010						

