Miami Dice (Bug-Byte)
Typed up by Blughes
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MIAMI DICE
by
Binary Designs

The Game
Playing the game is simple. All the rules are overleaf. First of all
choose your players and their names. You use the joystick to view
the characters. The 'stickman' will announce they're coming out
on passing the dice to a new shooter, and at the very start of the
game. At this point you can bet on the come out roll (pass line/don't
pass) by pressing the number of your player ll 4). You can also bet
on any of the other bets allowed at that point. The shooters arm is
now prompted and starts shaking the dice. You can speed up the
shooters arm waggling the joystick, the dice are thrown by
pressing the fire button.
For full details of the betting results watch the screen and read the
rules overleaf. Have fun and roll those dice...Next stop Las Vegas
and the big times. ..

LOADING

Load "". Press Enter. Press play on tape.

Thanks to David High Roller Thompson

The program code, graphics and artwork are the copy-
right of and may not be reproduced, stored,
hired or broadcast in any form whatsoever without the
written permission of Bug-Byte. All rights reserved.

Miami Dice - American Craps

Craps is one of the fastest gambling games to be played
in casinos around the world It involves throwing two
dice against the high Side of the table and betting upon
the way that those dice will he at the end of then roll.

The table is laid out In a fairly complex pattern with the
various bets being shown by the boxes marked on the
green baize, Rather like Roulette the various bets can be
combined and all types of odds and options are avai-
lable to the player.

If you take all the possible combinations of two dice you
will find there are 36 ways that they may fall These
produce eleven totals from 2 to 12 and the odds against
each total appearing is proportional to the number of
combinations that make the number concerned. eg. as
the total two can only be formed in one way the odds
against it appearing are 35-1, seven can be formed six
different ways so the odds against that are 5-1.

In America the casino game should strictly be called
Bank Craps, as all the bets are made against the casino.
The players around the table each take turns to be the
'shooter' ie. the dice thrower. You remain as the shooter
until you lose when the dice are passed to the player on
your left.

The shooter is obliged to bet that he will win and the first
roll of the dice is the come out roll. On this roll there are
three possible outcomes. If the player rolls 7 or ll, so
called naturals, then he wins his bet immediately. There
are three numbers that cause an immediate loss, 2, 3 or
12, these are known as craps. It the player throws any
other combination (4, 5. 6. 9 or 10) then he has thrown a
point number and the decision of win or lose is made by
subsequent rolls. The aim of these rolls is to roll the
same number again, and thereby win, before you roll a
7, in which case you lose. This means that a throw of 7 is
a winning roll on the come out roll and a losing throw
there after. All the bets on the table are cleared by a throw
of 7 and paid out or taken by the casino.

Betting at a Craps table
There are.a few words that need to be learned before
you can choose the correct bets. The winning shooter is
said to "pass" or to make a "right" bet. A losing shooter
is said to "miss" or make a "wrong" bet.

The table has a "Pass Line where you can bet that the
shooter will win and a "Don't Pass Bar 12'' line where
you can bet that the shooter Will lose. The "Bar 12" refers
to an adjustment made by the casino to retain it's statis-
tical advantage It means that it the come out roll is a 12
then, despite the fact that the shooter loses, the better
doesn't win and the bet as a stand off.

Another area of the table is a "Come" area which is only
used after the shooter has established a point and forms
a bet that the shooter will win. There are three possible
outcomes for this type of bet. A natural wins for the
come better, a crap means a loss and a point total
means that the bet is moved to the correctly numbered
box to await the outcome of the next rolls, judged as
described above.
The "Don't Come" bet is similar to the Don't Pass bet, ie,
the opposite of the Come bet, and has a similar restric-
tion, Bar 12, in order to retain the casino advantage.

Other bets that can be made include:
"Place or box numbers to win" - a player can bet that
any number appear before 7.
"Place or box numbers to lose" - the opposite of the
place 10 win bet.
"Hardway bets" - those numbers which can be formed
by the two dice showing the same number, eg. 4 made
of two 2's, can be bet upon and the better wins if the
number is made that way, other before it is made the
other way, ie. 1 & 3, or before a 7 is thrown.
"Field bet" - placed near the 'numbers below the Come
area, this is a bet that one the numbers shown, 2, 3, 4,
9, 10, 11, 12, will be thrown on the next roll.
"One roll 2", "One roll 12", "One roll 3", "One roll 11" - all
these bets rely on the number concerned being thrown on the next roll.
"Any craps" - a bet that 2,3 or 12, will appear on the
next roll.
"Big 6" and "Big 8" - known as sucker bets because
they can be played by using other combinations on
the table, place or box numbers to win, which pay
better odds - these two bets are that 6 or 8 will appear
before 7.
"C" or "E" - these circles are for bets that craps (2, 3, 12)
or eleven will be thrown on the next roll, for some
obscure reason this is known as a "Horn bet."
Betting Odds
The odds for the various bets described above differ
between the casinos in different countries. The odds
noted here are those that are usually offered.

Please note that all the odds are described according to
the American system of betting where the offer is X for
Y - which is equivalent to X-1 to Y according to the
English system, eg. 10 for 1 is the same as 9 to 1.

Bet					Odds
Win Line			Even
Don't Win			Even
Come				Even
Don't Win			Even
Place to win
	4 or 10			Even
	5 or 9			8 for 5
	6 or 8			4 for 3
Place to lose
	4 or 10			6 for 11
	5 or 9			3 for 4
	6 or 8			Even
Hardway
	4 or 10			8 for 1
	5 or 9			3 for 4
	6 or 8			Even
Field bets	
	2				3 for 1
	12				4 for 1
	Others			Even
One roll 2			30 for 1
One roll 12			30 for 1
One roll 3			15 for 1
One roll 11			15 for 1
Any craps			8 for 1
Big 8				Even
Big 6				Even
C or E (Horn bets)	5 for 1
	
Gameplay 

Control keys:
Keyboard   Joystick
Q          Up
A          Down
O          Left
O          Right

Betting keys:
Each player (gambler) has a personal key that enables
them to break into the action to place a bet. The players
are numbered from left to right and the keys are:

Player			Betting Key
1				1
2				Z
3				M
4				O

If you are using a joystick then pressing FIRE has the
effect of allowing the player whose window is currently
active to place a bet.

Screen Modes
Pressing the space bar allows you to change from action
mode to control screens.
The first screen is the initialisation and this offers you
the chance to select, omit and rename players at will.
You use the cursor control keys to move to the player
that you want to change and the press the betting key
for that player.
All Alphanumeric input can be changed by moving the
cursor left/right to the required character and then using
up and down to change the letter.
Pressing the space bar allows you yo change from action
mode to control screens.
The first screen is the initialisation and this offers you
the chance to select, omit and rename players at will.
You use the cursor control keys to move to the player
that you want to change and then press the betting key
for that player.
All alphanumeric input can be changed by moving the
cursor left/right to the required character and the using
up and down to change the letter.
Pressing a betting key whilst in the area of a player's
personal information will assign that player to the posi-
tion selected.
Lower screen options
Moving the cursor to the bottom part of the screen
allows you to change the following options
Omit a gambler
Change control from KEYBOARD
Go play craps
Pressing the betting keys whilst the cursor is next to one
of these options causes that action to be taken. For
example to omit player 1 you should press key 1 whilst
the cursor is next to that option.
Control is selected by pressing the following keys:

Key		Control
1		Keyboard
Z		Cursors
M		Timedata Joystick
O		Kempston

Pressing a betting key when against the play option
means that the player whose key was pressed will rol
first.

Joining a game

You can join a game by pressing the betting key of the
player concerned. You are welcomed to the game and
can play straight away by pressing the betting key
again.
If you wish to use a cheque grven to you at the end of
another session then press a direction control and a
cheque code can then be typed.

The Craps game
Each player starts with $100 and If you have more than
that figure at the end of a season then you leave with a
cheque.

The game follows a set pattern of events:

Place your bets - you have a limited time to press your
betting key and then put your stake on the board before
the next roll. Betting menu - cursor control allows you
to select from:
Set stake	Moves to stake setting menu Input your bet
	and press betting key to return.
Place bet	A scrolling window allows you to move the
			cursor to the correct part of the table then
			pressing the betting key places the bet. A bell
			will be heard if an invalid bet is selected.
Lay odds	It is possible to lay odds after a point has
			been made. Move the cursor to the bet you
			wish to lay odds on and then press your
			betting key. Odds to the value of your stake
			will then be laid.
Go home		You can only go home if you have no bets on
			the table You can take your cheque or return
			by pressing space after the cheque is written.
			Make a note of the cheque number.
That's it	This option quits the betting menu.

Whilst in the betting menu pressing space will give a
read out of all the current bets laid. 

Shaking the dice

The shooting player should press left and right keys
alternately, or wiggle joystick, to shake and then press
betting key or fire to throw.
