Sid Spanners 2: The Slackening

------------------------------



By Digital Prawn, 2nd January 2011



Platform: ZX Spectrum 48K



KEYS

----

LEFT - O

RIGHT - P

JUMP - Q/Z/M



Instructions

------------

As in the first game, guide Sid Spanners through various levels

of platform mayhem, unscrewing nuts (small white circles) as you go.

Simply touching a nut causes it to unscrew.

When all nuts on the level have been unscrewed, the door 

will activate and start to flash. Exit via the flashing door

to complete the level. 



Each level contains four lethal guardians which must be avoided.



In this game, there are a total of fifty-four levels. Some are more

challenging than others. The number of lives has been increased

accordingly to twenty-seven. The allowed time has been doubled 

to 200 "ticks" since some of the levels in this game may 

require a bit more thought than those in the original.



As in the first game if the timer runs out, then the game

immediately ends regardless of how many lives remain.



Complete all fifty-four levels to win the game.



Thanks

------

As in the first game, thanks to everyone involved in the

development of the Z88DK system and its associated libraries

of which this game makes extensive use. Thanks also to everyone

at the WoS forums for technical help and advice. Thanks also to

everyone who played the first game and for the positive feedback!



Developer Notes

---------------

I've now moved the developer notes to a commented section at the 

bottom of the supplied C source file.

