          INSTRUCTIONS

THE GAME MORIA, ITS PROGRAM
CODE, AUDIO-VISUAL PRESENTATION
AND DOCUMENTATION ARE STRICTLY
THE COPYRIGHT OF SEVERN SOFTWARE
© 1983


MORIA WILL WORK ON ANY ZX
SPECTRUM












LOADING: Find side A, place into the
recorder and type LOAD "" ENTER .
The first program is recorded four times and
is to help you set the recorder levels. As
soon as you see 'Volume adjusted Correctly'
simply sit back and watch the show.
Please stop the recorder when asked to
(you may have to back it up a little to
restart).
A second copy of the program only is
included on side B for a faster load.

                 MORIA

Welcome to the Mines of Moria; as you may
recall from the book Lord of the Rings the
Mines are the ancient home of Durin's folk,
the dwarves. Long deserted, the Mines
contain old hoards of jewels and gold
guarded by the ancient and evil terrors of
the earlier ages. You will find yourself
inside, and your problem will be to get out
alive.
The only way out is to arrive at the exit
(wherever that is) carrying Durin's Ring -
the last of the Seven. You first have to find
the Ring.
You may move through the Mines of Moria
by using the cursor control keys (5 to 8)
and ENTER, which will move you in the
appropriate direction. In each room may be
nothing at all or one of four different kinds
of Monsters - Trolls, Orcs, Balrogs or
Wargs. All of these may be attacked or
retreated from (see combat below). You
might come across a Wizard and a Trader.
These can be very useful, the Trader will
sell you strength or wound ointment and
buy jewels and the Wizard will sell you a
spell (which you may need to open doors -
see below). The jewels are worth 50 gold
pieces each, the wound ointment is 50 gold
pieces a jar, strength costs 5 gold pieces a
point and a door spell costs anything from
25 to 75 gold pieces - you have to bid. Be
warned, if you offer too little, the Wizard
goes off in a huff. You may find yourself
faced with a door which can only be

opened by a spell (s), force (f) or a bribe (b)
to the doorwards. It costs 1 spell, 25
strength or 50 gold pieces to open a door
and if you have none of these, you can
stand there all day.
You can also find jewels or gold which you
have to pick up.
You can also find stairways and warps;
stairs go up ^ and down v and are traversed
by using the u and d keys. Be warned, once
you leave a floor you will find its rooms
blanked again when you return. The Warp
will transport you to a random floor.

                 COMBAT

The rules for combat are quite easy to
understand; you may attack any monster by
typing 'a' and you may break off combat at
any time by typing 'y' in response to the
prompt. During combat the score in terms
of wounds on you and strength expended is
updated at each stroke. Even if you win, you
may lose your armour or weapon and you
may be badly wounded. If you have more
than 10 wounds or less than 10 strength
points, then you die. If you decide to retreat,
it will cost you some strength points to run
away. When you retreat or open a door you
stay in the square you currently occupy
until you enter a move.
You will find armour or weapons which may
be of use to you but you can only carry one
of each.
You can exit the game at any stage by
typing 'q' as a move; this will save the game
on tape. Good Luck!
