MINI-PUTT
Accolade
THE WACKIEST MINIATURE GOLF GAME IN THE WORLD!

If you're looking for a lighthearted and relaxing miniature golf game
for your computer, then you're holding the wrong box, duffer.
The wizards of Accolade have spared no expense in an effort to drive
you crazy. Mini-Putt is the ultimate miniature golf challenge; a
magical, animated "Golf-O-Rama" filled with pee-wee potting
pandemonium that not only tests your skills ... it tests your sanity.
In Mini-Putt you can expect the unexpected. Each loony link was
designed to have you ricocheting off the walls. Obstacles and hazards
can spring to life. A serene green can gobble up your golf ball. Can
your nerves take it or will your putter flutter?
Remember, if your game is on, Mini-Putt can he "Fantasyland". If your
game is off, Mini-Putt can be "No Man's Land". Accolade's Mini-Putt.
Straitjacket not included.


MINI-PUTT - SPECTRUM - (Cassette & Disk)

Getting started:
Remove all peripherals, except for the joystick or joystick interface
(if fitted). Turn on the computer and the monitor. Now follow either
the tape or disk loading instructions as appropriate.

Tape:
If your Spectrum is a 128K machine, first select 48K BASIC mode from
the opening menu. Insert the tape into the cassette player, rewind
fully then enter LOAD ""
Press the ENTER key and then press play on the recorder.

Note: Load from the label side if you want to play either the Classic
or De-Luxe courses and from the other side if you want to play the
Traditional or Challenge courses.

Disk:
Once you have switched on and the opening menu appears on the screen,
insert the disc into the drive label side up. Then press the ENTER key
to select the option LOADER from the opening menu.
Mini Putt will automatically load from disk.


Control selection screens:
Use the cursor keys to highlight the method of control that you wish
to use, press SPACE when you have chosen.


Course selection screen:
Highlight your choice of "Practice a hole" or "Play a course". Press
the fire button or SPACE to choose. Repeat the above procedure to
choose a course and/or hole.
Pressing Q will return you to the previous menu.


Name entry screen:
Press ENTER when you have finished typing your name. If fewer than
four players are playing, press ENTER again to finish.
If you achieve a "low" score for any course you will be asked to enter
your name on the course pro board. Use the same procedure as above.


To Aim the shot:
To begin, position the cursor to where you would like your first putt
to go. You may make use of both overview map and the playfield to aim
your shot. It is sometimes necessary to place the cursor and the ball
on different screens.


[see MINI-PUTT.GIF]


Power of the Shot:
While you are aiming your shot, the distance between the ball and the
current cursor position will be displayed numerically next to your
golfer. You may have to use greater power to actually get the ball to
the hole since you will not always have a straIght shot to the hole
due to slopes or banked shots, etc.


To Make the Shot:
When you are ready to shoot, hit the fire button. You will notice the
level rise in the power bar. When the bar reaches the desired distance
PRESS the fire button again. When you RELEASE the fire button, the bar
starts to move back down. The mark where you stopped the bar moving
indicates the power with which you hit the ball.

When the bar reaches the bottom of the power bar, it moves
horizontally onto the accuracy bar. In the middle of the accuracy bar
is a centre line. To make the ball move exactly toward the cursor
position you selected while aiming, you must press the fire button at
the exact time the indicator reaches this line. If you press the fire
button before this time (left of the centre line), the ball will move
to the left of where you aimed. If you press the fire button late
(right of the centre line), the ball will move to the right of where
you aimed. When you RELEASE the fire button the ball will begin to
move.


Scoreboard:
Your score for the current hole is shown on the play screen. At the
end of each hole the scores for all players are shown on the scoreboard.


HOT TIPS

Timing Shots:
When you are trying to putt through a moving object (windmills for
example), the fact that the ball doesn't move until you RELEASE THE
FIRE BUTTON on the accuracy bar, can be used to aid in your timing.

Par and Strategy:
In most cases, the player will have several options for making shots.
The easy route to the hole will require more strokes than the trickier
multiple bounce shots, but will of course be safer. To make par on
some holes it may be necessary to take the more difficult shots.


The Terrain:

Smooth:	Terrain which is smooth constitutes the main playing field. It
	is flat and solid in colour, usually being light green.
Slopes:	Slopes and breaks are indicated by arrows that point in the
	direction they will influence the ball to go.  Dark arrows on a
	light green background, break slightly faster.
		up	(arrow points up)
		left	(arrow points left)
		right	(arrow points right)
Walls:	Walls and diagonals cause the ball to rebound in a manner 
	dependent on the speed and direction of the approaching ball.
Water:	Water pools and traps may or may not be surrounded by walls.
	A ball in the water is played from where it entered the water.
	A one stroke penalty will be added to the player's score.
Bridges:Bridges may be flat or sloped in any direction. Some bridges
	may be covered while others may be open. Some bridges may involve
	timing elements, such as drawbridges, while other may require
	more power in the shot, such as the loop-de-loop  bridge. Some
	are bordered by walls and others have no such safety rails to
	prevent the ball from falling into the water.


Keyboard controls:

Q	return to the previous menu screen
1	toggle sound on/off
P	cursor up
L	cursor down
A	cursor left
S	cursor right
Space	fire


Mini-Putt is a registered trademark of Accolade Inc.
Manual (c) 1988 by Accolade. Software (c) 1988 by Accolade.
Licensed from and designed by Artech Digital Entertainments Inc.
Spectrum and Amstrad versions programmed by Chris Fayers
Published in Europe by Electronic Arts Ltd.
Package (c) 1988 by Electronic Arts Ltd.
Designed by Grapplegroup Ltd.

