LADDERS

by M. Savin

from ZX Computing Feb/Mar.1984



[This program was so full of bugs that I had to make numerous]

[changes to it before it worked reasonably well; these are   ]

[marked in INVERSE in the listing. The description given in  ]

[the magazine of how the program works was also wrong.   JimG]



STEP BY STEP



A game of luck and skill - fill in each rung with a suitable

number. M Savin shares it with us. Can you beat my best

score of 8?





So you'd like to climb the ladder of success, fame and

fortune? Well, we can't help you to quite achieve those

heady heights, but here is a great game to test your skill

and judgement. So let's take it one step at a time and keep

alert.





The Aim



When you RUN the game, the computer will draw a ladder with

numbers down the side from 0 to 9. The computer then chooses

a number from 0 to 99 and it prints



63 Y or N?



The cunning computer has chosen the number 63 and now

expects you to type Y (for yes) or N (for no). Should

you type N, a different number is chosen, but you lose

one point from your score. If you type Y to the number 63,

the micro will then print:



"WHICH BOX WOULD YOU LIKE THE NUMBER 63 TO GO IN (0 TO 9)?"



All you then have to do is type in a number 0 to 9. The aim

of the game is to get as many numbers on the ladder as

possible in ascending order - and you only get the one

chance. Rejecting a number will cost you points and making a

wrong decision will limit your future choices. [This is

wrong; you have 10 turns; both selecting and rejecting a

number count as a turn. JimG]



Your score stands initially at 10 and the most that we

managed was 8, so see if you can do better! [This is wrong,

as the score counts up for each correct one from zero, not

down for each wrong one from 10. JimG]





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Another Fine Product transcribed by:

Jim Grimwood (jimg@globalnet.co.uk), Weardale, England

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