(from ZX Computing Aug/Sep'84)



Minotaur

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For fans of 3D games, here is one of the best from

regular contributor C C Stock of Chelmsford.

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An evil king has for his amusement dropped you down a shaft

into the Minotaurs maze. To make it more interesting you are

unarmed, but possess a map showing you the positions of a

sword, a helmet and a shield. Only when you have all of these

can you kill the Minotaur. Once in the maze a total of 8 section

scan be seen including the one you are in. Movement is very

fast as the maze is only altered a little, and not totally redrawn.

Thus you have "real time" motion. The Minotaur comes in 7

sizes. growing as he approaches you.



  To see the map "M" is pressed. Whilst the map is shown the

program is halted.



  The maze is made from 4 strings, 2 for horizontal and 2 for

vertical passages. "0" represents a break in the cor-

ridor, "5" represents the normal corridor, and "1"-"4" the

passages that cross at that point. To redraw the maze

change lines 60-140 and 2401, plus on line 20 x1 and y1 adjust

to Minotaurs position plus 2.



  Also, string numbers must alternate.





Summary

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15-20       Introduction

60-80       The maze strings

100-180     Map picture

200-280     Draw corridor

300-350     Draw knight

400-530     Draw side passengers

610-630     Can Minotaur be seen?

700-770     Controls

800-840     Draw corridor end

850-870     Variables altered when turning

1000-1170   Minotaurs Movement

2000-2100   Draw Minotaur

2401        Draw map

3000-3030   Finish

3200-3350   RND positioning of armour and man

3400-3440   Pick up armour

4000-4540   Minotaur and man



