MOLECULE MAN
(Mastertronic)

Lost in a maze with 256 locations, fight against time and lethal
radiation to survive and teleport to safety. Also included on this
tape is a unique, easy to use Maze Designer. This will allow you to
edit the existing game or create a completely new version.

Molecule Man - The infernal survival game.
JOYSTICK OR KEYBOARD
BY ROBIN THOMPSON


The Aim of the Game

The radiation gnaws away at you, draining your precious energy
resources - sapping your life force. The multi-perspective 3D maze is
hiding the very life pills that can bring you salvation. You are
Molecule Man: Your purpose is to survive.
	Lost in the middle of the enormous maze with time and
radiation as your enemies, escape via the teleporter would be easy but
for the fact that it can only be activated by the insertion of 16
circuits; these must be found and collected first.
	In this cruel world, extra life time can be bought - with
cash! However, once you have found a coin you must make the decision
of either buying life pills or bombs. The bombs will destroy parts of
the maze which would otherwise be impassable.

MOLECULE MAN - THE INFERNAL SURVIVAL GAME!

CONTROLS
JOYSTICK: Kempston, Sinclair
KEYS:
Q - Up                       Z - Down
I - Left                     P - Right
B - Buy (bombs/pills)        G - Pick up (coins/circuits)
D - Throw bomb               A - Abort game
SPACE - Pause/Unpause game
or define your own keys.

LOADING INSTRUCTIONS
Type LOAD"" (press ENTER)


THE MAZE DESIGNER
The Maze Designer is a separate program that follows after the game.
To load it stop the tape after loading Molecule Man, reset the
computer and follow the normal loading instructions.
	The Designer will allow you to change the game completely.
Once it has loaded you'll see a blank cyan window in the top right-
hand corner of the screen, a yellow window running down the left-hand
side containing some of the objects to be found in the maze, a box
labelled 'CURRENT', two indicators labelled 'X' and 'Y' and a list of
keyboard options. The cyan window is used to display each of the 256
locations in the maze. To see this in action press 'L' (to load a
saved maze) and re-start the tape, as a saved copy of the maze follows
directly after the program. Once it has loaded, you will see the top
left-hand location of the maze displayed in the window, although not
in 3D; its purpose is to show the layout of passages and the positions
of objects, etc. Using the cursor keys or a joystick (Kempston) you
can move the window to display any location, the X and Y indicators
giving the position of the window within the maze. To view the entire
maze at any time press 'V'. Everything is marked except for the
starting position of Molecule Man.
	The screen can be dumped to a ZX printer or alternatively it
can be saved to tape so that it can be re-loaded later and dumped to a
full size printer.

EDITING THE MAZE
To edit the maze, you must first select the object you want to place
in it. Press 'O', Space or Fire on the joystick and one of the
characters in the yellow window will be displayed. Move the cursor
over the object you wish to use and press 'O', Space or Fire again -
it will then be displayed on the screen in the box labelled 'CURRENT'.
	Not all of the objects that you can choose from will be
displayed on the screen together; to choose from a different set move
the cursor down to the bottom or to the top of the yellow window and
another set will appear. There are three sets altogether containing 42
objects.
	To place your chosen object within the maze press 'E' and a
cursor will appear in the top left-hand corner of the cyan window. To
move to the next location move the cursor off the screen, in any
direction (unless you are at the edge of the maze) and it will appear
in the cyan window. You can set the program to automatically change
every object in the maze to your chosen 'CURRENT' object by pressing
'L'; once an object has been changed it can be restored to its
original form by pressing 'C'.
	You can place any object anywhere in the maze and as many
times as you like. However, you must have 16 circuits when you step
onto the teleport square to complete the game. The only exception to
this rule is Molecule Man himself; if you try to place him twice he
will be erased from his old position before being place in his new one.

SAVING YOUR MAZE
Once you have finished editing your maze, save it to tape by following
these simple instructions:
1. Insert a blank tape into your cassette deck, ensure that it is
   wound on past the coloured leader tape.
2. Take out the leads plugged into the EAR sockets and plug them 
   into the MIC sockets.
3. Press PLAY and RECORD on the cassette deck.
4. Press 'S' on the keyboard.
The new maze will now save to tape.

LOADING YOUR MAZE
1. Load in Molecule Man.
2. Press option '5'.
3. Insert your own tape.
4. Press PLAY.


(c) Mastertronic Limited 1986
