HOPPIT

by Robert Kirtland



A nice little version of "amphibious" fun.



This is a version of Frogger for the 48K Spectrum. It has all of the

usual features plus some interesting extra features. You must first

cross the busy road then avoid the snake which weaves it's way along

the central reservation, cross the river by jumping on to logs, and

reach the safety of your lily pad. If the lily pad has a butterfly on

it then you will score extra points but you must be quick or it will

soon fly away.



The program has some interesting features that may be of interest to

other programmers. The program is compatible with the Kempston

joystick, it has a high score table and it redefines that character set.



The Spectrum uses the system variable CHARS to point to the character

set and by making this address point to a location in RAM it is

possible to redefine the character set. Lines 9500-9925 poke in the

new character set and if you include this subroutine in your own

programs then the character set will be redefined.



When the program is RUN there will be a long pause while the character

set and user defined graphics are poked into the memory.

