Sid Spanners 4 - Timeloop



Version 1.0 by Digital Prawn  12th April 2011



Intro Music by Mister Beep



Loading Screen by R-Tape





Keys

----



O - Left



P - Right



Q/Z/M - Jump





Instructions

------------



'Twas the summer of 1985 and our hero Sid Spanners was going about his 

nut-unscrewing business in and around his home town of Nutchester.



Unbeknownst to Sid though, he was just a pawn in a much larger game.

Advanced beings from the future had noticed that Sid had the skills

for a job they needed doing, but more importantly, a spanner of the right

size that was missing from their set.

 

Timedoors were thus set up in discreet places with the intention that Sid

would travel through space and time in order to unscrew some particularly

awkward nuts left behind in the space-time continuum.



And thus Sid, staring with ten lives must travel across twenty screens

spanning four different timezones, unscrewing all 250 nuts in order to

complete the game.



Timedoors must be activated by a switch to bring them online. Only then

can travel through interstitial time be accomplished.





Credits and Thanks

------------------

Where to begin?

Firstly thanks very much to Mister Beep for the intro music and to R-Tape

for the loading screen.

To Shiru for writing the QChan Beeper engine used by the intro music, 

and for putting it in the Public Domain.

As always to the developers and maintainers of the Z88DK development

system, the SP1 sprite library and all other libraries used in this game.

Thanks to Milos "baze" Bazelides for publishing a generic z80

pseudo-random number generator used in this game to generate

white noise.

Thanks to Stuart Lowe for publishing generic C functions for

converting integers to printable strings, used by the custom print

routines in this game.

Thanks to metalbrain for bin2tap.c and bin2code.c and also

for his advice on using the latter.

Thanks to BiNMaN and Timmy for their advice on hiding the

"Loading:" message in a BASIC loader.

Thanks to all WoS forum members and also Neil@work who found bugs in the

previous Sid Spanners 3 game, which helped me to fix them in SS4.

Tools used in making this game include Z88DK/SP1, GNU C Compiler

 (to make "lcrunch4" - the room data conversion tool for SS4)

 ZX-Blockeditor, SevenUP,  EightyOne emulator, ZX-Spin emulator,

 gedit text editor, bin2tap, Cygnus font editor, and probably

a few others. So thanks to all of the respective authors.

Thanks to all who played the previous Sid Spanners games,

including the YouTube reviewer of Sid Spanners 2!

Finally, thanks to anyone else who contributed in any way and who is

inadvertently not mentioned above.

