MS. PAC-MAN



FROM 

ATARISOFT (TM)





Meet the Queen of the Video Games!



Gobble up dots, eat energy pills and delicious fruits, but beware of 

the ghosts.





				SCORING



Maze	Fruit		Points			   Points



 1	cherry		 100		yellow dots		10

 2	strawberry	 200		blue dots		50

 3	peach		 500		ghost 1			200

 4	pretzel		 700		ghost 2			400

 5	apple		 1000		ghost 3			800

 6	pear		 2000		ghost 4			1600

 7	banana	 	 5000





LOADING INSTRUCTIONS

--------------------

1. To connect the Spectrum to your cassette recorder, refer to Chapter

   6 of the ZX Spectrum Introduction Manual. 



2. Fully rewind your Ms PAC-MAN cassette. 



3. PRESS PLAY button on your cassette recorder. 



4. Type LOAD "" <ENTER> 

   The program will now load automatically. 



CONTROLS

--------

After the title screen you may choose a 1 or 2 player game: 



		For a 1 player game press O 

		For a 2 player game press T 



You may then select one of the following game control options: 



	Keyboard Control:.......................... K

	Sinclair Joystick:......................... Z

	Kempston Joystick:......................... X 

	Cursor Joystick (AGF or Protek) ........... C



KEYBOARD



When using the keyboard, you can move Ms. PAC-MAN with the following 

keys: 



			Q ...... UP

			A ...... DOWN 

			O ...... LEFT 

			P ...... RIGHT 



JOYSTICK



With your Joystick correctly positioned you will be able to move Ms. 

PAC-MAN up, down, left and right.



Press the S key to Start the game. 



GAME PLAY

---------

Ms PAC-MAN scores points by eating the dots in the maze whilst avoiding

the ghosts. Flashing Power Pills are located in each corner of the 

screen. Eating a Power Pill will turn the ghosts blue with fright for a

few seconds, during which time Ms PAC-MAN may chomp the ghosts to score

more points for each ghost she catches. They will blink before they 

turn back to their true colours and then Ms PAC-MAN had better beware!



When Ms PAC-MAN has eaten all the dots, she reappears in a new maze 

where the ghosts move faster. In each successive maze, it becomes 

harder for Ms PAC-MAN to eat all the dots without being caught. 



Ms PAC-MAN can travel from one side of the screen to the other by using

the Escape tunnels. The pursuing ghosts are slowed down through these 

tunnels so make good use of them... 



At the begining of the game Ms PAC-MAN has five lives. She is rewarded

with an extra life when she reaches 10,000 points. Extra points can be

earned by eating the bonus fruits which appear from time to time. 



If Ms PAC-MAN is caught by a ghost then she loses one of her five 

lives. 



To hold the game press the H key. To resume game play press the H key 

again.





Have you tried these other Atari favourites for your Sinclair ZX 

Spectrum?

 

DONKEY KONG JR.

---------------

You as Donkey Kong Jr pursue Mario through the dangerous jungle, 

fighting off predators in an effort to save Donkey Kong.



GALAXIAN

--------

The Galaxian Fleet is poised for attack. You'll need quick reflexes 

and an accurate aim to zap the Galaxians as they swoop down on your 

spaceship. 



POLE POSITION

-------------

Atari puts you in the driver's seat! Pass cars like they're standing 

still, but watch those curves! One mistake and you could go up in 

flames. 

