Mystical

1991 Infogrames

by New Frontier



THESTORYSOFAR... 



You'reanovice magicianat theendof his studies. Duringacourseontheopeningof doors at the

temple of theGreat Wizard, youhave clumsily causedthedisappearanceof all the phials andscrolls

thathehadsocarefully classifiedovermany years. 



Needlesstosay, therageof theVeryGreat Wizardis as bigas your chances of failingthe final 

exam. Therefore, if youwant toobtainyour magician'sdiplomasomeday,youwillhave torecoverthe

majorityof thescatteredphialsandscrolls...This will notbeeasybecausethey havebeenthrown

intoparallelworlds dominated byunscrupulous gods, jealous of the magician'spower. 



Despitehis intenseanger, theImmenseWizardwillallow youtousethepotions containedin the

phials orthemagicwordsinscribedonthescrolls todefendyourself. Then,hewill follow you

throughout your wholeadventure andusehis limitless powers totransport youfrom one worldto

anotherandtogiveyou life againshouldcircumstancesprovetobefatal. 



Nevertheless, his patienceis muchmorelimitedthanhis powers. That is whyhewillonly give you

new lifetwiceafterwhichyouwillbeopentohismost dreadful punishment. 



OBJECTOFTHEGAME 



TheMagician'sgoal is tocollectas many phials andscrolls as possiblewhiletryingtoreach the

finalstageof eachworld. That is wherehe'll finda godwhohas takenall of themagic for himself

andwhowill not hesitateto useit.Oncethis godhas beendefeated, the player will be projected

intoanotherdimension. 



PRINCIPLE 



TheMagicianadvancesina settingthat scrolls vertically. Many different characters attack him. He

must avoidthem orclearthem outof his pathbycastingaspell. Along theway, hewill tryto

recoverthephials, scrolls, andothermagicalobjects. 



Therearethreestages ineachworldand4worlds of differentsettings. At the endof eachstage, 

thescenerystops scrolling andtheMagicianmust place himself onthe pentacle(5pointedstar) and

wait tobeprojectedintoanother stage. Attheendof eachworld, agodwillforbidhimthe

access tothepentacle. 



Note: 

Perhaps yourealizeafter12stages that thejourney you just madewas onlya rehearsal for what 

lies ahead?That'syourMasters willin order to preserveyourlife. 



COMMANDS 



TWO PLAYERGAME 

Withtwoplayers at least onejoystickis needed. 

At the beginningof thegame, theMagician(controlledby player#1)is followedby another

charactercalledtheGolem. WhentheGolemis flashing,player#2must press theFIRE buttononthe

joystickorthe SHIFTkey if heplayswiththekeyboard, tosignaltha thewants toplay, beforethe

Golemdisappears. 



Note: TheGolem is amagicalcharacter whogoes withtheMagician.Whenthe Golemgets weak(less 

than10life points), he turnsinto amoleanddigs himself in theground. Aftersome time,whenhe

has got enoughenergy, hebecomes the GolemagainandisabletohelptheMagician... 



MOVEMENTS 



YoucanmovetheMagicianandtheGolem usingthejoystickor the cursorkeys. 



TheMagician:To fire(if youhaveaspell that canbefired), press theFIREbuttonor 

SHIFTkey. 



TheGolem:Press theFIRE button(orSHIFT) tojump. Ashefalls onenemy creatures,hecrushes 

them.TheGolemcanneithercastnorstock spells. 



STOCKPILINGASPELL 

Tostoreaphial or ascroll,placetheMagicianonit andpress thespacebar immediately.Youwill

seethatoneof yourpouchescontains something. Thepouches arerepresentedby8notchesinthe

screen'supper margin. 



SELECTINGASPELL 

Toselect oneof the spells storedinthe pouches,press thespacebar. Intheupper marginof the

screen,thereddotmoves onenotchtotheright each time you press. Intheleftmargin,asymbol

indicates thetypeof spellit is(seeLISTOFSPELLS). 



CASTINGASPELL 

Tocastaspell,therearetwopossibilities: 

- EithertheMagicianpasses overitandyoudon't storeit, afterafew seconds hewill castthe

spell, 

- Or youselectaspellalready storedinthepouches(spacebar), thenpress thesmall ENTERkeyon

thenumber padtocastit. 



CASSETTEVERSION 

If you seea cassette symbol at theendof agame, youmust rewindthe tapetothe beginningsothat

theprogramcanreload. 



OTHER COMMANDS 



PAUSE:...................Pkey.

ESC:.....................tostopthecurrentgame.



INVENTORY(except cassetteversion) 

At the endof eachstageyouaccess theinventoryscreenenablingyoutoorganize your pouchesfor

thenextstage. 

Ascreenappearsshowingthescrolls andphials. 

- Usingthejoystick, placethecursoronthem.Intheleftmargin youwillseewhat kind of spell 

it is (thescrolls above,thephials below). In therightmargin, afeature indicates thenumber of 

spells of this type. 

- Press theFIRE buttonor SHIFTtoputthespell designatedbythe cursorina pouch. 

- Onceyou'vefinishedselecting, press thespacebartogoon. 



Note: Ifyou press thespacebarwithout selectinga spell,youwillbegiven adefault selection.

Youmust select aminimumof onespell.

Cassetteversion:Youwill keepthespells thatyouhavejust collectedfor thenext stage.



SCORES 



If you have agoodscore, it willbedisplayedonthescoreboard. Typeyour name on thekeyboardand

hitENTER. 



Note:Thediskmust not bewrite protectedifyouwant your scoretobesaved. 



MYSTICALSPECTRUM 



ADDITIONALINFORMATION 



Diskversion: 

Switchonthecomputerandmonitor, connectthejoystick(s).

Insert thegamediskinto thedrive.

FromtheSPECTRUMheader,select "LOADER".Theprogram willload.



Cassetteversion: 

Switchonthecomputerandmonitor, connectthejoystick(s).

Insert thecassetteintotherecorder.

TypeLOAD"" andpress ENTERkey.The programwillload.



GAME COMMANDS 



Toplay youcanuseeitherthejoystickor keyboard. Eachplayer has toset his game modein the

menu"OPTION PLAYER". 



PLAYER1:THEMAGICIAN                   |PLAYER2:THEGOLEM 

Directionkeys,                          |  (Directionkeys, 

FIREtocastaspell,                    |  (FIREto 

SELECTtoselect(or reserve) aspell,       jump.

USE touseaselectedspell. 

PAUSEtofreeze thegame.                                        



Toquit the game, press thePAUSE key, thenBREAK(onSpectrum 48K, CAPSSHIFTand SPACE bar

simultaneously). Withregardtoother play instructions, pleaserefertothe AMSTRADversionmanual. 