				  NEBULUS

			     by John Phillips







			    ENGLISH INSTRUCTONS



				  HEWSON





 

		For The Commodore 64 and 128 (in 64K mode)

				joystick only 

				    and

	      ZX Spectrum, ZX Spectrum Plus, ZX Spectrum 128, 

			     and ZX Spectrum +2. 





Down on the planet Nebulus all is not well. Someone or something has 

been building giant towers in the sea and they didn't even apply for 

planning permission. 



In the offices of Destructo Inc. you awake from your afternoon nap 

with the phone almost erupting on your desk. The boss is shouting about

some little destruction job he's got for you. Still half asleep talking

about the brand new Mk.7 Mini-Sub he's got for you and the words "pay 

rise" you're out of your office in a flash, leaving the phone dangling

out of the window as the boss goes on to talk about the extreme danger 

involved... 



LOADING

-------

Spectrum Cassette

48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 126 with cassette 

player, ZX Spectrum +2. 



You are advised to disconnect all hardware from the rear edge 

connector. Unless using a ZX Spectrum +2 connect a cassette player to

the computer in the usual manner. ZX Spectrum +2 and 128 users should 

select 48K mode. Rewind the cassette if necessary, enter LOAD "" on the

computer keyboard and press the ENTER key. Press the Play key on the 

cassette player. The game takes a few minutes to load.

 

Commodore Cassette

Commodore 64 and 128 (in 64K mode) joystick only



Connect the cassette player to the computer, place the cassette in the

player and rewind if necessary. Press the SHIFT and RUN STOP keys on 

the computer keyboard and press the Play key cn the cassette player. 

The game takes a few minutes to load. 





Commodore Disc

Commodore 64 or Commodore 128 with disc drive



You are advised to disconrect all hardware from your computer. Connect 

the disc drive to the computer and place the disc in the drive. Enter

LOAD "*",8,1 and press the RETURN key. The game takes a few seconds to

load. 



CONTROLS

--------

Commodore: Use either joystick port 



Spectrum: Keyboard or Kempston, Sinclair or Cursor joystick (auto-

detected when FIRE pressed) 



Commodore 	Spectrum 	Action 



During game: 



Left 		W,I 		Walk left 

Right 		E,O 		Walk right 

Up 		P,Q 		Enter door/go up on lift 

Down 		L,S 		Go down on lift 

Fire 		C,N 		Shoot snowball or jump 

				(if pressed while walking) 

P 		ENTER 		Pause game, press fire to restart 

RUN/STOP 	BREAK 		Abort current game

 

On Title Page 



F1 		1 		Select ONE player game (default) 

F3 		2 		Select TWO player game 

F5 		3 		Music/sound effects ON (default) 

F6 		4 		Music/sound effects OFF

 

PLAYING THE GAME

----------------

You arrive at the bottom of each tower in your trusty submarine. Climb 

to the top of the tower within the allowed time. The towers are 

covered with various ledges, tunnels and lifts. You may also discover

ledges which dissolve when you stand on them and slippery ledges which

will push you left or right. 



Flashing blocks and bouncing balls can be destroyed by shooting them 

but the silver rolling balls can only be stopped in their tracks for 

a few seconds. All other creatures are indestructible. If hit by a 

creature, you will tumble off the ledge and land a few levels down. 

If you fall in the sea, you lose a life. 



Entering the final door at the top of the tower sets off the 

destruction sequence. You are awarded bonuses for the time left and 

for technique and the tower will crumble into the sea. 



When a tower has been destroyed you get back in your submarine and 

travel underwater to the next tower. (Commodore Only)  During this 

time you can pick up bonuses by catching fish. This is achieved by 

shooting air bubbles to capture the fish, which can then be collected.

 

SCORING

-------

Bouncing Ball: 100 points 

Flashing Block: 50 points 

Bonus points while climbing a tower. 

Extra life every 5000 points. 



TECHNICAL DATA

--------------

'Rotational' 3D scrolling with precise hidden-surface removal running 

at 25 frames/second. 



Multi-layer parallax scrolling on underwater games (50 frames/second) 

(Commodore Only) 



3 voice sound effects (on Commodore).



CREDITS

-------

(C) Hewson Consultants Ltd 1987 



Hewson Consultants Ltd, Hewson House, 56B Milton Trading Estate, 

Milton, Abingdon, Oxon 







			    * Coming Soon *

 

			     Look Out For

 

			    FOUR SMASH HITS

 

			  A great compilation 

			      featuring:

 

				Zynaps 

				Exolon 

			       Rana Rama 

			      Uridium Plus 



	 Out on Spectrum, Commodore, Amstrad cassette and disc 

