M#"""""""'M  MMP"""""YMM M""""""""`M M""MMMM""M M""MMMMMMMM MM""""""""`M
##  mmmm. `M M' .mmm. `M Mmmmmm   .M M  `MM'  M M  MMMMMMMM MM  mmmmmmmM 
#'        .M M  MMMMM  M MMMMP  .MMM MM.    .MM M  MMMMMMMM M`      MMMM 
M#  MMMb.'YM M  MMMMM  M MMP  .MMMMM M  .mm.  M M  MMMMMMMM MM  MMMMMMMM 
M#  MMMM'  M M. `MMM' .M M' .MMMMMMM M  MMMM  M M  MMMMMMMM MM  MMMMMMMM 
M#       .;M MMb     dMM M         M M  MMMM  M M         M MM        .M 
M#########M  MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMM

Copyright (c) 2011 Polomint            Original (c) 1982 Thinking Rabbit
ZXODUS engine by chev
Music by Mister Beep, used with permission.
Loading screen -converted from original Boxxle picture by Einar Saukas


INTRODUCTION

Bozxle includes 35 levels of rainbow-processed puzzle fun.

1. Choose your input device.
2. Move the crates into position before the time runs out.

BACKGROUND

Boxxle was the name of the American version of the Nintendo Game Boy
release of the classic puzzle game Sokoban, created by Hiroyuki Imabayashi.

Bozxle includes all of the levels from Boxxle I and II that fit in a 9x9
grid. The 9x9 grid restriction is imposed by the ZXodus Engine:
http://www.worldofspectrum.org/infoseekid.cgi?id=0026639

The ZXodus Engine is a rainbow processor and tile engine that provides a
144x144 pixel window in the standard Spectrum screen with 8x1 attributes
instead of the usual 8x8 attributes.

The tiles in Boxle were created with ColorTILE on a virtual TC2048:
http://www.worldofspectrum.org/infoseekid.cgi?id=4000117

The title screen was converted from the Game Boy box art using BASIC
to convert the attribute file to instructions and BMP2SCR EXP:
ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/BMP2SCR_EXP_2.11a.zip

Bozxle was written in about a week with graphics and advice from Chev.

- Polomint 28-09-2011

PS: Thanks to chev for the zxodus engine, and everyone in #speccy/#spin/#zx/#polo for encouragement and
help when I got stuck, lol


NOTES

28/09/2011
This is currently in pre-release form due to testing of the current
levels. 35 levels included so far. More to come!