Nigel Mansell's World Championship 



THE GAME 



In World Championship you take part in the full 1992 Grand Prix season. 

Each country, and each of the sixteen tracks is represented. Obviously, 

your aim is to emulate the success of Nigel Mansell, and win the World 

Championship as fast as possible. 



On Loading 



When you first load World Championship, the first screen which you will 

encounter after the title screen is the Main Selection Screen.



To move between the available options, use the relevant keys or the 

joystick, and each of the options will become highlighted in turn. The 

default keys to move around the screen are as follows: Up Q, Down A, 

Left O, Right P and Fire is the space bar. The Return key acts as pause 

within the game. How to alter them to a different configuration is 

explained later. To select an option, press the fire button when that 

option is highlighted. 



OPTION ONE: RACE A SINGLE CIRCUIT 



The Race 



If you choose to take part in a single race, then a screen will appear 

which will allow you to select which of the sixteen circuits you will 

race on. Moving the joystick or keys up and down will highlight each 

country in turn, and a picture of the track will appear to the right 

of the screen. Once the track which the player wishes to race upon is 

highlighted, pressing the fire button will take the player to the 

relevant Track Information Screen. 



Track Information Screen 



This screen offers a description of the circuit which you are about to 

race, and beneath this a weather forecast and the likelihood of rain 

given as a percentage. Underneath this panel you are offered the chance 

to Tune your car, Qualify for the race, Race the Circuit, or Cancel. 

Each is explained in the following sections. 



Tuning Your Car 



This screen allows you to configure your vehicle to suit a particular 

race. On this single screen the player has the option to set-up the 

car to suit the weather and track conditions. There are four 

parameters that can be changed. (Pressing fire will skip the 

animations.) 



Gears 



The choice offered here is between Manual and Automatic gears. 

Automatic is the default mode. When Automatic (Auto) gears are selected 

the player is relieved of the need to change gear thus making the game 

easier to play. However, there is a small penalty to pay as the point 

at which the gears are changed in auto is not the optimum setting. 



Gear Ratio 



Here the player must select from Low, Medium which is the default, and 

High. Low gears will improve the cars acceleration but reduce the top 

speed. Medium offers a balance of acceleration and speed, whilst High 

has slower acceleration, but offers a better top speed. From the track 

information the player has to assess which characteristic, whether 

speed or acceleration, is better suited to any particular track. 



Tyres 



The choice here is between Hard, the default, Soft, and Wet tyres. 

There are two parameters relating to the tyres, rate of wear and grip. 

Fast cornering and running off the track increases the rate of tyre 

wear; harder tyres wear slower. The tyres can wear out entirely, of 

course, forcing the player to retire from the race. In this situation 

the players car will be positioned last in the race results table. Soft 

tyres improve the cars grip and so improve cornering but require 

changing sooner. In a normal race the player will only need to change 

hard tyres once, however soft tyres may need to be changed twice. The 

player has the option to change the tyres any number of times in the 

pits, but entering the pits obviously results in a time penalty. If the 

track has rain on it then wet's will need to be used. When the track is 

wet these tyres wear at the same rate as hard tyres but in the dry wet 

tyres wear faster than soft tyres. If the track is wet both hard and 

soft tyres handle very poorly and the car will be difficult to control. 

The condition of the tyres is displayed as part of the control panel. 



Aerofoil 



For Aerofoils, the choice is between Acute, the default Mid, and 

Shallow. Setting the aerofoil to acute will improve the cars cornering 

in a similar manner to soft tyres; however in this position the aerofoil 

will increase the car drag and thus reduce its speed. Setting the 

aerofoil to shallow will result in the car having the best top speed but 

the poorest cornering. 



Once you have tuned your car to suit the forthcoming race, select the 

Exit button, and you will be taken back to the Track Information Screen. 



Qualify for the Race 



If the player selects Qualify from the screen the player has the 

opportunity to compete for grid position. The player has to do two laps 

and the time taken will determine how many cars are in front of the 

player's car at the start of the race. The actual position of the 

player's car will be determined by comparing the qualifying lap time 

achieved by the player with a reference time for each individual track. 



As in real Formula One racing, the player will have to avoid the other 

cars on the track, although the player is not directly competing with 

them. On completion of the qualifying lap the player will automatically 

go onto the race. 



Race the Circuit 



If you decide not to qualify for the race, then you can automatically 

begin the race from the back of the grid. This is obviously the fastest 

way to get into a race, but it will be a lot easier to finish amongst 

the leaders if you begin the race at the front of the grid. The choice 

is yours. 



Cancel 



This will take you back to the Track Selection Screen should you change 

your mind. 



RACING 



The player may enter a race directly from the track information screen 

or via the qualifying round. If the player enters the race without 

qualifying then the players car is placed in last position on the 

starting grid, thus qualifying for a race at worst has no effect on the 

players start position and at best will put the player in pole position. 

The player competes against eleven other cars of varying ability. The 

competitors cars are grouped into three classes, four good, four average 

and three poor. Each race will take place over several laps with the 

fastest car taking between fifty seconds and two minutes to complete 

each lap, this is dependant upon which track the race is on. The race 

sequence will end when the player has finished all the laps, unless all 

the competitors have finished, in which case the player is then 

obviously last. 



Pit Stops 



The pits are located near the start of the track in a fixed position for 

each circuit and the player may enter the pits on any lap. The only 

reason to enter the pits is to fit new tyres. When the players car 

enters the pits the screen will change, and the player will be prompted 

to select the type of tyres to fit, and the commands for up, down and 

fire should be used to select the particular option. The pit stop takes 

between 5 and 9 seconds, this time being random, and not under the 

control of the player. All the competitors cars make one pit stop. On 

the race tracks the pits will be identifiable as a separate lane or 

channel and prior to this location there will be a series of track side 

signs indicating the pits position. 



Race Screen display 



In addition to displaying the track etc. the in race screen display 

contains other relevant information described below: 



Speed Digital display, MPH or KMH (set from preference screen). Three 

digits wide. 



RPM 

Bar display. 



Gear 

Gear number (displayed even in auto). 



Position 

Position in race 



Tyre Wear 

Four tyres displayed each divided into two, giving eight 

levels of tyre wear. 



Race Map 

This obviously presents a map of the current circuit, with each 

vehicles represented by a dot. 



End Of Race Sequence 



At the end of each race a results table will display in descending 

order the times for all 12 cars; the time for the first car being 

displayed as absolute, the rest as relative to the winner. If the 

player finished in the first three then a reward screen will be 

displayed highlighting the players achievement. On the completion of 

this section, the game will default to the Main Selection Screen. 



SECTION TWO: FULL RACE SEASON 



If this option is chosen, then you will first be offered the 

opportunity to enter the password from a previously started game. In 

order to do this, simply follow the on-screen instructions. If you do 

not enter a password, then you will begin the full season of sixteen 

races. Obviously, your aim is to finish at the top of the points table 

once all sixteen races are concluded. 



You may enter an individual race by selecting it from the single race 

screen or, alternatively as one in the sequence of a season. In both 

cases the actual race format is the same, however, after the race 

results screen if the race is entered as part of the season an 

additional overall position screen is displayed. 



For a full explanation of the sequence from track selection to the 

results screen, see the section for a single race, featured above. If 

the race is part of a full season, then after the race results and 

reward screen (where appropriate) an overall points table will be 

displayed. On completion of each of the individual races the player is 

awarded points relative to position. The points awarded are as follows: 



First 10  

Second 6 

Third 4 

Fourth 3

Fifth 2 

Sixth 1 



After each race the players total points are used to calculate the 

overall position. After all 16 races the players final overall 

position is displayed and if this is within the top three then an award 

sequence follows. The player may wish to stop playing during a season 

but retain his position and points. For this reason a password is given

at the end of every race, which will, if entered, allow you to restart 

the game from the point where the password was given. 



In the event that the race is the last of a season, and if the player 

has finished in the overall top three then a screen will appear in 

recognition of the player reaching one of the top three positions. 



SECTION THREE: DRIVING SCHOOL 



This unique option is provided to enable the player to practice on any 

of the tracks without having to worry about any other cars. The optimum 

racing line will be indicated on the circuit. In addition the maximum 

car speed is controlled, and a lap time to aim for will be presented on 

screen. The player must beat that time before the maximum speed of the 

car will increase up to the next speed, and a new time to beat will be 

indicated on the screen. In this way the player will gradually build up 

speed and driving skills for a particular circuit. 



SECTION FOUR: CONTROL SELECTION 



This option will allow you to set the preferences for racing. You are 

offered the opportunity to change names and change the game controller. 

There are a number of different configurations for joystick, and in 

addition the keyboard option and the joystick are defineable, allowing 

you to select a control method that you are perfectly happy with. 



In the top left hand panel on this screen will be the currently selected 

control method (1). Beneath this are the four options offered, and on 

the right the configurations for each option. In order to create a user 

defined control method, firstly make sure that the control method you 

wish to use is selected. For example, if you wished to redefine the 

Joystick in port 0, then you would first select Joystick 0. Next, select 

User Define, and then enter the key or joystick move you wish to use in 

turn, as each item on the right hand side of the screen is highlighted. 



The next option, Change Driver, will allow you to select which team you 

wish to race for, and alter the name of the driver to suit yourself. If 

you select this option, you will be taken to a new screen where the first 

driver will appear. To move onto the next driver, press the fire button, 

and the next driver will appear. To alter the name of a driver, use Up 

and Down to highlight the Driver Name Option, and then press fire. A 

flashing cursor will now appear, allowing you to type a new name. When 

you have finished typing the name, press the Return key. To exit, 

highlight the Exit panel, and press fire. 



The next option, Choose Preferences, will allow you to alter a number of 

features. To alter each, simply highlight the option, and press fire, and 

the screen will toggle between the various options. The Level affects the 

difficulty of the game, primarily through altering the top speeds of the 

other drivers. Rostrum will turn the display of the winners podium at the 

end of each race on or off. 



NIGEL MANSELL'S WORLD CHAMPIONSHIP 



for Amstrad and Spectrum was programmed by Mike Chilton. 



COPYRIGHT NOTICE 



Copyright 1992 Gremlin Graphics Software Limited. 