                             NIGHTMARE RALLY

Its programme code and graphic representation are the copyright of
Ocean Software Limited and may not be reproduced, stored, hired or
broadcast in any form whatsoever without the written permission of
Ocean Software Limited. All rights reserved worldwide. Nightmare
Rally runs on the Spectrum 48K/128K computers.

Take the road in the toughest of all driving tests. Soon you adapt to the
variety of terrain and weather conditions, coping with ice, snow and fog
and pushing on through the night; until you begin to suspect that
something is different, something is strange as gradually you discover
the secrets behind the Nightmare Rally!


                                LOADING

1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and
tone controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum+ then load as follows:
Type LOAD"" (ENTER). (Note there is no space between the two quotes).
The " is obtained by pressing the SYMBOL SHIFT and P keys
simultaneously.
4. Press PLAY on your recorder and the game will load automatically.
If you have any problems try adjusting the volume and tone controls
and consulting Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading
instructions on-screen or in the accompanying manual.

                               CONTROLS

Press a key to display the main menu if it is not already on screen.
Use option 1 to alternate between one and two players.
Option 2 to enter the control editor.
Option 3 to alternate between automatic and manual gear changes.
Option 0 starts a game. In the control editor mode use option 1 to select
joystick control from kempston, cursor, Sinclair left or Sinclair right.
Option 2 to define control keys and the halt key.
Option 0 (zero) to return to the main menu.
To control the car push forward on the joystick or press the Up key to
accelerate and pull back on the joystick or press the Down key to brake.
To change up a gear press fire and up or to change down a gear press fire
and down.

In automatic mode it is necessary to change out of neutral as above to
select forwards or backwards after which subsequent changes are done
automatically, unless you stop completely and the gear selector returns
to neutral.
When in reverse gear accelerate and brake are transposed so pull back to
accelerate and push forward to brake. Use left and right to steer the car.

JOYSTICK - FORWARD      JOYSTICK - REVERSE

     ACCELERATE                BRAKE
         |                       |
         |                       |
LEFT  -- + --  RIGHT    LEFT  -- + --  RIGHT
         |                       |
         |                       |
       BRAKE                 ACCELERATE

Use the halt key to pause a game. To restart press any key and the game
will continue once the display is the correct way up. To abort a game
press break or caps shift and space.
The screen is split into two parts, the top two-thirds showing the view
forward from the windscreen and the remaining area showing the
dashboard containing your instruments.
The two large dials on the dashboard are the speedometer on the left
and the tachometer (rev-counter) on the right. To the right of these are
two smaller dials showing engine temperature and fuel level. Below
these are the distance indicator, the timer (shows time remaining to
complete current stage) and the gear selector.
Between the speedo and the tacho are two arrows which will turn red to
show the correct direction to take around flags and below these are four
warning lights to indicate low fuel, high engine temperature, over revv-
ing and skidding: (Engine temperature increases if you exceed 7000 revs)
and if it reaches too high a level, the brakes are automatically applied to
reduce revs. Over revving is caused by changing into a low gear at too
high a speed and will also cause temperature to increase more rapidly.
As you hit certain obstacles or go the wrong way around flags, the
colour of your car will change; if it changes beyond red, that car is lost.
A car is also lost if you run out of fuel or time and your remaining cars
are indicated in the bottom left of the screen.

Before each stage a page of information is shown. This contains the
length of the stage in miles, a figure of merit for brakes (the higher this
number the quicker you can stop) and the speed above which the car
will skid if you steer too violently. Brakes will be less effective and skids
more likely on snowy stages for example. There is also a target score
displayed which must be achieved to be able to progress to the next
stage. If you do not manage this, you will lose a car and have to re-run
the stage. Failing to beat the target score is signalled by a low beep and
your score being displayed in solid yellow at the end of the stage.

                                GAMEPLAY

You must drive through each stage in the shortest time possible. To do
this choose your route with care to avoid obstacles which may slow you
down. You may find it advantageous however to go a little out of your
way to pick up useful objects, time bonuses or bonus points. Each stage
has its own character, some may be on an icy surface making brakes
ineffective and skids more likely so you will have to think in advance.
A stage may be at night so your depth of vision is reduced leaving less
time to react or fog may descend slowly reducing visibility and forcing
you to slow down or stop.
Try to avoid driving into objects, you will have to waste time reversing
back out, luckily though they won't damage the car! Hitting trees,
bushes, or driving the wrong way around flags will result in the loss
of a colour.
Always keep to the left of blue flags and to the right of red flags. If in
doubt, watch the indicator arrows.
Driving through a river at over 20mph will cause the loss of two colours,
always look for a way to jump the river instead. Small bumps and
bushes will cause tyre wear and if you hit a total of six then a tyre will
burst making steering difficult and reducing top speed.
Driving through Pi symbols may have no effect or one of three effects
a) Turbo Charger - gives faster acceleration and a higher top speed,
b) Hyperspace - to various destinations, e.g. start of current stage or a
different stage,
c) Superturbo - makes you travel at a very high speed and provides
immunity to hitting objects, (necessary to complete some very long
stages). In addition there are two magical objects, a Pulsating Iris and a
Standing Stone, hitting which will have strange effects ... !

                                 GOOD LUCK

                            STATUS AND SCORING

The score you have gained so far on the current stage is shown at the left
of the dashboard. Below this is displayed either the bonus you have just
been awarded, as detailed below, or your total score for all stages to date.
To complete the stage your score must be greater than or equal to the
target score displayed at the start of the stage.

Each flag correctly negotiated             100 points
Cone Driven over                           500 points
Fuel dump driven through                10,000 points
Tree or Obelisk flown over              10,000 points
Magical Standing Stone effect            ????? points
Jumping over a hill                      1,000 points
Somersault over a hill                   2,000 points
(plus bonus depending on length of time in air)

                         ON COMPLETION OF EACH STAGE

1000 points for each remaining colour and 50 points per second left on
counter. Bonus car every 200,000 points.

                              HINTS AND TIPS

* If fog restricts your view, use the indicator arrows to steer around flags.
* Changing into first gear whilst revving the engine over 7000rpm will
  give you faster acceleration.
* Changing into a lower gear will aid braking allowing you to
  stop in a shorter distance.
* Take note of the braking and skid information at the start of
  each stage. If a skid does occur, slow down and straighten the wheel
  then use only small steering movements to prevent further skidding.

This software product has been carefully developed and manufactured
to the highest quality standards. Please read carefully the instructions
for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN
RUNNING THE PROGRAM AND BELIEVE THAT THE PRODUCT IS
DEFECTIVE, PLEASE RETURN IT DIRECT TO:
MR YATES, OCEAN SOFTWARE LIMITED,
6 CENTRAL STREET, MANCHESTER, M2 5NS.
Our quality control department will test the product and supply an
immediate replacement if we find a fault. If we cannot find a fault the
product will be returned to you at no charge. Please note that this does
not affect your statutory rights.

                                 CREDITS

Produced by D.C. Ward.     Written by Ian Morrison and Alan Laird
 1986 Ocean Software Limited.
-----------------------------------------------------------------------------------
Re-edited Jim Grimwood's work with correct instructions by Frode Tenneb, 20061123.
