THE HISTORY
===========

Starts right after you got your memory back in your previous adventure.
That scroll you found turned out to be a music score containing the beats 
of what seemed to be a brief melody. The dim light in the hall didn't let
you see which melody was it; so you lighted up a candle and held it near
the scroll. In an instant some characters appeared on the back side of it.
They made you remember who you really were.

The heat of the flame had revealed the hidden message. But the flame
caused something unexpected. A huge light came out of the scroll, while
your name appeared. At the same time, the partiture notes on the other
side start to come off and fly around you. Suddenly you see them going
up and up in a seemingly eternal spiral. A strong shock that seems to
come from the scroll takes it from your hand while the light it was
emitting disappear all of a sudden.

You leave the candle aside and sit down while your mind starts to recall.
At the beginning they're flashbacks, like images coming from a toy cinema
projector, but you bit by bit you start to remember it all. And that's
precisely what troubles you the most. You know the professor has just invoked
the beings from the beyond. You know it because the scroll you found is the
only way to do it. And it's also the only way to send them back to the beyond.
The professor must have had a setback in his world domination plan; otherwise he
wouldn't have left the scroll at the mercy of a brave guy like you.



THE ADVENTURE
=============

Something tells you that the meat pulp with eyes that you've seen lying
around in a corner of the professor's study, must be the professor himself.
After exiting the mansion, you've met a multitude of horrible beings around
its surroundings. So the professor most probably invoked the evil forces and
they thanked him by using his bones for a barbecue. Another guy would pack his
bag and go home or drinking, but that's not the kind of person you are.

The only way you can think about to stop the evil forces, is putting the
scroll to fire. But the musical notes went out flying and something tells you
that it will be worthless if you burn the scroll without those notes. So you're
prepared to collect all music notes and put them back into the scroll. And then 
you'll take it back to the same forge where the professor invoked the beings for
the beyond.

The bad news is that you have no idea where the notes have fallen, and the
good news is that the scroll's treble clef will signal their proximity.



CONTROLS
========

Keyboard:
        UP		Q
        DOWN		A
        LEFT		O
        RIGHT		P

Sinclair Joystick



LOAD INSTRUCTIONS
=================
48k mode: Type LOAD "", hit Enter and press play on tape.
128k mode: Select Loader and press play on tape.
The game works in either 48k or 128k, but in 128k models you'll enjoy pleasant melodies.



TOOLS USED ON ITS CREATION
==========================
Editor: Context
Compiler: pasmo (Julin Albo)
Bin2tap and Bin2code by 'metalbrain'
aPPack: decompressor by dwedit, adapted by utopian and optimized by metalbrain
Graficos made with SevenuP by 'metalbrain'
Music created with WYZTRACKER by 'AugustoRuiz'


CREDITS
=======
CODE & GRAPHICS:          Jos J.Rodenas      'SEJUAN'
ADDITIONAL GRAPHICS:      Juan Carlos Soriano 'MIKOMEDES'
                          Fco. Javier Velasco aka 'PAGANTIPACO'
ADDITIONAL CODE:          Jaime Tejedor	      'METALBRAIN'
                          Javier Pea 'UTOPIAN'
MUSIC & PLAYER:           Jose Vicente Mas   'WYZ'
SCREEN & COVER:       	  Fco. Javier Velasco 'PAGANTIPACO'
ENGLISH TRANSLATION:	  Jaime Tejedor	      'METALBRAIN'
BETATESTERS:              'AUGUSTORUIZ','IVANZX','METALBRAIN','PAGANTIPACO','UTOPIAN','TBRAZIL'
                          and the rest of Retroworks


( ) Retroworks 2012


Dedicated:
To my family for allowing me continuing with my hobby.
To all ZX Spectrum (and other 8 bit systems) fans; specially to 'Grijander' and 'Radastan'
for being so fond to this game. Thanks.
                                      -sejuan-

Thanks:

To Jaime Tejedor aka 'metalbrain' for the magazineZX articles
  and his wise advice in ZX spectrum machine code.
To Santiago Romero aka 'nop' for the assembly course at Speccy.org wiki
To Jos Leandro for testing in real equipment.
Generally to everyone who shares his knowledge to the rest of mortals.
To the whole Retroworks group for their infinite patience with the testings.
If there's something good in this game it's because of them, for being so weary. XD
                                      -sejuan-
To Ana Martin for her artistic support while preparing the cover illustration.
                                      -pagantipaco-