              ODYSSEY 1

        LOADING INSTRUCTIONS

1. Connect the EAR socket on your 
   Spectrum to the EAR socket on your 
   cassette recorder, and ensure that the 
   MIC lead is disconnected.
2. Place the cassette in the recorder and 
   make sure that it is fully rewound.
3. The volume control on the cassette 
   recorder should be set to a suitable level, 
   usually around three-quarters.
4. Type LOAD ""
5. Press the ENTER key on the Spectrum.
6. Press PLAY on the cassette recorder.
7. The program should now load and RUN
   automatically. If loading is unsuccessful
   then adjust the volume and/or tone
   controls on the cassette recorder and
   repeat the above procedure.

 COPYRIGHT 1984 SOFTSTONE LIMITED 

All rights reserved worldwide. The game and name 
ODYSSEY I and all of its associated code. graphics, 
illustrations, audio effects. text and everything else 
relating to the game are the exclusive property and 
copyright of SOFTSTONE LIMITED. Unauthorised 
copying, hiring, lending. public performance, 
reproduction, distribution or modification in any form, 
in part or in full is expressly prohibited.

Thanks to Axis Productions Ltd for all artwork and to 
Perfection Software for the programming.

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                    ODYSSEY 1

The war between Panos and the neighbouring planet, Riggos, has 
been raging for more than ten thousand years. Millennia of battles 
beyond human comprehension have left scars and terrible 
destruction on both planets. It has been relatively peaceful for the 
last two generations, but no-one is expecting this to last - 
intelligence reports show that Riggos has been making 
preparations for a final, all-out attack! It is the duty of Algorth, an 
incredible fighting man-machine, to protect the Star-gate, situated 
just outside the atmosphere of Panos, for it is through this vortex of 
four quadrants that the Riggosians will launch their attacks.
If the attack follows previous battles, then Riggos will first strike 
with the dreaded Blind Mutons, sound-sensitive creatures with 
only one objective - to destroy everything that moves! Luckily 
because the centre of the Star-gate is a near vacuum, Algorth is 
relatively safe, but elsewhere . . . And hopefully, in their blind fury, 
the Mutons will destroy a few of their own. Whatever happens, 
though. Algorth must totally annihilate this first wave in order to 
have sufficient time to return to Panos to take command of 
Odyssey 1, a mobile battle station.
Algorth will need all of his skill to protect Panos against the 
might of the awesome Astro-fleet, which will arrive all too soon 
after the Mutons. With no force-field to help, Algorth must take 
great care, for every ship that he destroys utilises a re-energy 
conversion technique which changes the wreckage into a deadly 
regenerating missile aimed directly at Odyssey 1!
But even if the Astro-fleet is destroyed, Algorth cannot rest easy, 
for in this all-out attack, the Riggosians will themselves come to 
Panos. These desperate pterodactyl-like creatures of incredible 
ferocity are to be feared most of all. No-one has ever faced the 
Riggosians, so who knows what will happen ...?

               PLAYING THE GAME


Rotate left                CAPS SHIFT
Rotate right               Z
Thrust                     H through ENTER
Fire                       Y through P
Pause                      6 through 0
Start/Resume               S

If you have an original program, then why not try 'phoning Tony on 
01-486 5266? You might see your name as one of the Games Kings.
