OLYMPICON
Published by: MITEC SOFTDIVISION


INTRODUCTION


Millions of people follow the Olympic Games on the
screen of their TV sets, so we thought that the owners
of 48K Spectrums should have the enjoyment of
participating in the following five Olympic events:
1   100m dash
2   Long-jump
3   100m hurdles
4   Javelin throwing
5   High-jump
In "Olympicon",, Ed Moses, brother of the legendary
fighter Ken Moses Jnr., is holding all Olympic records:
this is the challenge - can you beat him?

TO LOAD:
Type LOAD "" on your Spectrum, then press Enter key
and start your cassette player - OLYMPICON will
autorun when loaded. Enter your name to get a listing of
the actual Olympic records (remember: you MUST
beat Ed Moses!), then you will be prompted by the
TTY-message about the qualification limits which are
needed for you to take part in the game.

TRAINING MODE:
Use this to practice first! Good Luck!
	1st screen: 100m Dash
	After the START-field changes its colour from
	red/blue to green/blue, you may increase your
	speed by hitting any key of the Z-M row. The
	faster you hit the key, the more power you apply
	(hope you won't get after 60m, else you will not
	make the qual. limit!) You may only have one try. If
	you fail to meet the qualifying limit, the game is over.

	2nd screen: Long-Jump
	This discipline requires control of two vectors:
	speed and take-off strength; indicated by the jump-
	off angle.
	Speed is increased by pressing keys Z-M. The
	jump-off angle is controlled by any key on the A-L
	row; the longer you press the key, the higher the
	angle will be. The best result will be achieved when
	the take off angle is about 45 degrees at maximum
	speed; as near to the jump-off bar as possible. You
	have three tries. Be careful not to overrun the jump-
	off bar, otherwise your jump is invalid!

	3rd screen: 100m Hurdles
	Same as 1st screen, but now you must jump over the
	hurdles, using any one of the Z-M keys to speed up
	and any of the A-L keys to jump.

	4th screen: Javelin Throwing
	Same as 2nd screen: Any of the A-L keys will
	control the throwing-up angle. The "Zero-point" for
	distance measuring is the 2nd bar after the sand-
	bank of the long-jump pit.

	5th screen: High Jump
	The most difficult part of the game: Approach as
	near as possible to the high-jump bar by speeding
	up (Z-M), jump (A-L) and finally control your flight
	path by soft touches on the Z-M and A-L keys. If the
	bar (starting at 2.12m) does not fall, you have
	completed one round and may proceed to the next.

SAVE TO TAPE AT ANY TIME IN YOUR GAME:

Save your status onto tape by using the SAVE
command as usual.


(c) MITEC SOFTDIVISION
