PENGY
(Micromania)


LOADING PENGY
The procedure for loading a program into your Spectrum is given on
page 24 of the manual. Please follow these steps for loading PENGY:
1 Connect the EAR socket of the computer to the EAR socket of the tape
  recorder.
2 Set the volume as per the Sinclair manual.
3 Type LOAD"" and press ENTER.
4 Start the tape recorder; the program will auto-start once loaded.
PENGY is for any SPECTRUM 16K/48K

PLAYING PENGY
PENGY is controlled by an AGF or KEMPSTON joystick or by
A-UP  Z-DOWN  M-RIGHT  N-LEFT  1-PAUSE  2-RESTART
The remaining keys on the bottom row make PENGY push an adjacent ice
block. The maze contains normal blue blocks, bonus purple blocks and
flashing yellow blocks which are frozen Sno-bees. When PENGY pushes an
ice block it will either slide or melt. PENGY must destroy the Sno-
bees either by crushing them with ice blocks, or when they are green
and dizzy, by running over them. If the Sno-bees trap PENGY by a wall,
pushing the wall will cause temporary dizziness in the nearby Sno-
bees. The Sno-bees are courageous when in a swarm, but cowardly on
their own, and the last bee has the tendency to fly away before PENGY
can kill him.
Bonuses are won by pushing the three bonus blocks together in a line,
crushing two or more bees with one block, and by clearing each maze
quickly. Each maze cleared brings more faster and deadly Sno-bees.


Program Coding by Dominic Wood
Cover Design by Gareth Morgan
PENGY - 100% machine-code, fast, smooth, hi-res arcade action
Micromania 1983
