PETER PACK RAT
 1984 TENGEN. All Rights Reserved.
PETER PACKRAT is a Trade Mark of Atari Games
Corporation.
Conversion by Software Creations.

THE GAME
Peter Packrat is a cute little rodent who lives in a
Junkyard, he likes nothing more than picking up all
the nice things people don't mean to throw away. He
runs around his neighborhood collecting all the
trash-treasures he can lay his hands on and carries
them back to his nest, where he can look at them in
peace. However, the Junkyard is not such a safe place,
and is patrolled by Riff Rat - the leader of the Rats of
Flatbush, his minions and various other villains
including Scrapper the Junkyard dog, Sticky the
spider, Nite Owl, Slugger the bat, Big Al the alligator,
Diamond Jim the snake and Clawd the Cat, all these
guys are very nasty pieces of work (boo, hiss!). When
Peter has collected everything from the Junkyard, he
huntes the Sewer, and when he has all the treasures
from there, he can look in the Tree. By the time he has
searched there, someone is sure to have dumped
something wonderful back where he started...So,
Peter Packrat, get collecting!

LOADING
1. Connect a suitable cassette player to your Spec-
trum according to the User Manual. THEN FOLLOW
INSTRUCTIONS 3, 4 AND 5 BELOW.
SPECTRUM 48/128 AND PLUS 2 OWNERS
2. Put the 48/128 and Plus 2 systems into 48K mode.
3. Place the rewound cassette in the cassette player.
4. Type LOAD"" on your Spectrum and press ENTER.
5. Press PLAY on the cassette player.
Note: Full loading instruction can be found in your
Spectrum Manual.
PLAYING THE GAME
Controls
You may redefine the keys from an option on the title
page, or use a joystick.
Up	Climb up a ladder, or jump.
Down	Climb down a ladder, or duck.
Left	Move Left
Right	Move right
Fire	Throw a stone or treasure, or let go of flying
	animal.
What you need to do
Peter Packrat muct collect all the treasures on the
level and take them all back to his nest. The number
of items he needs to gather is shown at the bottom of
the screen. He must either avoid the evil animals, or
stun them by throwing stones or treasures at them.
Flying animals that have been stunned can carry him,
but not for long, so let go when the creature that is
carrying him starts flashing. He can climb up or down
ladders, slide down slides, bounce across gaps on
planks, and climb through pipes. He can swim, but
not very fast, so avoid a dip whenever possible.


[Typed by Alessandro Grussu from a scan of the original inlay card,
18.01.2009. The "muct" typing mistake has been kept as it is in the
original text.]
