Phantomas (Codemasters)
Typed up by Blughes
----------------------------------------

Phantomas comes from a long
way off - the galaxy
Andromeda in fact. He was
programmed only to rob and
plunder.

As Phantomas your task is to find
hidden treasure in the
millionaire's mansion.

To do this you must first travel to
the clone planet Earth-Gamma
and find the mansion, using
space transporters, planes and
helicopters.

Once at the mansion you must
be very careful to avoid the
traps, enemies and hidden
dangers - including boulders
which chase you.

You then pass on to the
Subterranean World where there
are strange things locked in the
crypts. . . .

LOADING
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                 CONTROLS:
Use the cursor keys to choose the controls,
then press ENTER.

               OPTIONS ARE:
1. Kempston Joystick.
2. Cursor Joystick.
3 Interface 2 joystick.
4. Keyboard (Redifinable)

PHANTOMAS

Historical Background
The scientific bas or Gurnar on the planet
Omega in the galaxy Andromeda was in a
state of feyerish activity.

The program for the development of mutants
had been a great success and the computer
for mass reproduction had created the first
Phantomas - a mutant specialising in
robbery, plunder and pillage. This being, with
an exceptional gift for eluding capture by his
enemies, was going to be used in the sidereal
battle of the red moons of Alpha Centauri.

Everything would have been a great success,
but the security systems failed spectacularly
and Phantomas escaped from the cybernetic
control linking it to the computer. The
photonic alarms were useless, the guard dogs
could do nothing to prevent his flight.
Leaping over all the laser alarms Phantomas
finally reached the freedom he had sought
for so long.

Free, and no longer subject to any program
of mind control, Phantomas gave himself up
to his natural instincts, throwing himself into a
career as a professional thief with the sole
aim of amassing riches.

The Situation of Phantomas Today
After learning in the pages of the Galaxy
News on the existence of a huge treasure on
the clone-planer Earth-Gamma, Phantomas
has decided to become rich.

After travelling through hyperspace for many
light years, out sidereal theif has finally
reached his destination and begins his search
for the mansion where the miser-millionaire
Goldter has hidden a treasure accumulated
over centuries.

The mansion is an impregnable fortess built
so that no one could steal the treasures to be
found within its walls.

It consists of three main parts;
1) A special base with craft from different
periods - helicopters, planes, rockets, etc.
2) The Palace itself, full of traps, enemies
and all kinds of danger
3) The Underground World, where the
millionaire's associates are locked up in
crypts.

Ways to rob The Treasure
You must get hold of a strongbox hidden
somewhere in the palace. To get it you must
throw 36 levers, found in the labyrinth of the
palace. When the alarm sounds you will
know you have succeeded.

You must also get the jewels which are
hidden in the caves. Goldter keeps them in
an armour-plater chamber which cannot be
entered without solving the riddle:

   "If you wish to enter where the jewels
   are and you have no fear of the dark,
   seek the sun which blinds all eyes.
   Advance without rest until you reach
   the yellow and there where fatigue
   drains your strength you will receive
   our reply as the tree gives its fruit
   without knowing who will pick it when
   it is ripe."
   
But your difficulties do not end here. After
entering the chamber the door closes behind
you. The only way out is by using the clues in
another riddle!

   "If from the trap you wish to escape,
   you must fight with ?? and fire, seek
   the hidden door and with the firing of
   your stength fresh air you will not find."
 
Phantomas has fond what he was looking
for, his struggle has been rewarded.
However, his profession is full of surprises
and at the last moment something
unexpected happens. . . . .

What nightmare awaits Phantomas at the end
of his adventure? Only the cleverest will see
the danger hanging over him.

This program including code, graphics, music and artwork are the
copyright of Codemasters Software Co. Ltd. and no part may be
copied, stored, transmitted or reproduced in any form or by any
means, hired or lent without the express permission of Codemasters
Software Co. Ltd.

Design & Artwork - NIGEL FLETCHER
