The Project 64 etext of the Pit Fighter manual
Converted to etext by Neil Tomlinson.
Supplied to WOS by Alessandro Grussu.

*********

                         PIT-FIGHTER
                         -----------


The Game:
---------
Pitfighter - the World's favourite illegal sport, is back for
another  season, this time in more locations and more popular
than  ever before.  Join  TY, KATO  and BUZZ  in  a no  holds
barred  brawl  against eight different opponents, all of whom
have their own techniques and methods of foul play.


Getting Started:
----------------
A game for one or two players.  Pitfighter is a battle to the
death  in an  attempt  to become  the  new Pitfighting  world
champion.   You  have  the  choice  of  being  one  of  three
fighters:

TY  -  Kickboxer. His  greatest asset  is agility, whilst his
special  moves are  the spin  kick, the  flying kick  and the
roundhouse.

KATO  -  3rd Degree Karate  Black Belt. His greatest asset is
speed, whilst his special moves are the Combo Punch, the Flip
Kick and the Backhand.

BUZZ  - Ex  pro Wrestler. His greatest asset is power, whilst
his  special  moves are the body  slam, the head butt and the
piledriver.

You  can select  your chosen fighter from the title screen in
the  game. In  a two player game you may, if you wish, select
the same two fighters.

Your  task is  to defeat each of the seven different fighters
who  stand  between you and  the final duel, the Championship
Match,  against  the Ultimate  Warrior. Every third match you
face  is  a grudge match,  where in  two player mode you will
fight  the  second human player,  in one player mode you must
face a computer controlled clone of yourself.

Bonus  points are  awarded at the end of each round for Knock
Outs.  A  KO is awarded to  the player who delivers the final
blow to the opponent.

Along  the way  you will find various different object strewn
around  the floor  of the 'pit' which you may pick up and use
against  your opponent:-  you  can even  try  picking up  and
throwing your opponents.

Objects you will find in the 'pit' are:

THROWING STARS/CRATES/KEGS and BARRELS

-  Stand  a distance  from your opponent  and use the "punch"
move  to throw the weapon, they can be used only once, unless
they  miss  their intended receiver,  in which case they will
fall to the floor to be used again.

STICKS - Use the "punch" move to crack the stick against your
opponent.  The stick will break after a few hits.

On  16-bit  versions there  are also  MOTORBIKES on the later
levels which can be hurled at your fellow fighters.

Inside  some  of the barrels  you will find power pills. When
you see one of these fall out grab it immediately.  The lucky
owner  of the  power pill will have, for a limited time only,
extra  powers which double the power of their blows and halve
the power of their opponents blows.

At  the  end of each  round you  will be awarded bonus points
according  to  how you  performed in  that round. The bonuses
are  a FIGHT PURSE, a standard amount awarded for each round,
a KO BONUS, for how many KO's you achieved in the round and a
BRUTALITY BONUS for how brutal you were in the round.


CONTROLS
--------

WITH FIRE PRESSED:

                            JUMP
                             /\
                            /||\
    SPECIAL MOVE  ___        ||        ___ JUMP KICK
                 |\          ||          /|
                 | \\        ||        // |
                     \\      ||      //
                       \\    ||    //
                         \\  ||  //
              /            \\||//
             /--------------- /
DEFEND PUNCH \--------------- \
              \            //||\\
                         //  ||  \\
                       //    ||    \\
                     //      ||      \\
                 | //        ||        \\ |
                 |/          ||          \|
         PICK UP          ||          KICK
                            \||/
                             \/
                            DUCK
                            
These  moves  apply when  you are  facing right. The controls
are reversed when facing left.


WITHOUT FIRE PRESSED:

                          MOVE UP
                             /\
                            /||\
    MOVE UP/LEFT  ___        ||        ___ MOVE UP/RIGHT
                 |\          ||          /|
                 | \\        ||        // |
                     \\      ||      //
                       \\    ||    //
                         \\  ||  //
              /            \\||//            \
             /---------------  ---------------\
   MOVE LEFT \---------------  ---------------/ MOVE RIGHT
              \            //||\\            /
                         //  ||  \\
                       //    ||    \\
                     //      ||      \\
                 | //        ||        \\ |
                 |/          ||          \|
  MOVE DOWN/LEFT          ||          MOVE DOWN/RIGHT
                            \||/
                             \/
                          MOVE DOWN
                          
Double  tap  the joystick in  the direction you are currently
facing to EVADE, very useful for getting out of tight spots.


MACHINE SPECIFIC CONTROLS
-------------------------

ATARI ST & AMIGA

Player 1 - Joystick in Port 1
Player 2 - Joystick in Port 0 (mouse port)

Pause - H
Unpause - Any key
Quit - Escape
Start 1 player/2 Player Game - Follow onscreen instructions.


COMMODORE 64/128

Player 1 - Joystick in Port 2
Player 2 - Joystick in Port 1

Pause/Unpause - RESTORE
Quite - Q, whilst paused
Start 1 Player/2 Player Game - Follow onscreen instructions.


SPECTRUM/AMSTRAD

Player 1 - Joystick or keys
Player 2 - Joystick or keys

In two player game, one player must play on the keyboard, one
on the joystick.

Keyboard Controls

	Up -                         Q
	Down -                       A
	Left -                       O
	Right -                      P
	Fire -                       Space Bar

Pause/Unpause - H
Quit - R, whilst paused
Start 1 Player/2 Player Game - Follow onscreen instructions.


LOADING INSTRUCTIONS
--------------------

DISK

Atari ST/Amiga:              Reset Machine and insert game
                             disk.

Spectrum +3:                 Place disk in drive and use
                             "LOADER option from startup
                             menu.

Commodore 64/128:            Type LOAD"*",8,1

Amstrad:                     Type RUN"DISC

IBM PC & 100% Compatibles:   At A: prompt type "PIT"


ATTENTION DISK USERS:
Due  to the  size of Pitfighter, a multi-load system has been
incorporated to load additional data at certain points in the
game.  Please ensure  that the game disk is left in the drive
at  all  times  during  play. Swap  disks  when  prompted  on
screen.


CASSETTE:

Spectrum:                    Type LOAD "" and press enter,
                             then start tape.
                             
Commodore 64/128             Press Shift and RUN/STOP key.

Amstrad:                     Press CTRL and small ENTER key.
                             If you have a disk drive
                             attached, first type |TAPE (| is
                             obtained by pressing the SHIFT
                             and @ keys simultaneously)
                             

ATTENTION CASSETTE USERS:
Due  to the  size of Pitfighter, a multi-load system has been
incorporated to load additional data at certain points in the
game.  Please leave the game tape in at all times.  Start and
stop the tape according to the on-screen instructions.






PIT-FIGHTER
The Ultimate Competition
------------------------

SOUVENIR PROGRAMME
1991/92 SEASON
------------------


INTRODUCTION

Welcome  to the  event  of the  year.  Yes, Pitfighting,  the
World's  favourite illegal sport, is back for another season.
This  time  in more  locations  and  more popular  than  ever
before.

This  season  we bring  you three  brave new challengers. Ty,
Buzz  and  Kato, to replace  the three lost last year through
multiple  injuries. They'll  be out  there to  battle against
our  usual line  up of challengers and champions. These three
men   have  made  the  switch  from  their  legal  sports  of
Kickboxing,  Wrestling  and Karate,  tempted by the huge cash
rewards  of Pitfighting.  We wish  them luck  in their  first
season in the sport.  Break a leg you guys!

Big  news for  this season!  Back, for  his thrid  successive
season as champion, is the Ultimate Warrior.  As usual, he'll
be  bringing  along  his  henchman  Chainman  Eddie.  Despite
rumours  of his  impending retirement  from Pitfighting  late
last  season, the bad man is back to crush all opposition and
good luck to him.

Proof that Pitfighting is getting bigger and bigger was given
last month when Yahoma motorcycles entered into a sponsorship
deal  with  the World Pitfighting Federation, allowing Yahoma
750cc  motorcycles to  become part of the weaponry allowed in
the  'Pit'. The  Pitfighters  won't be  allowed  to ride  the
bikes.  No!  The bikes  can only  be used  by the fighters as
throwing weapons!  So watch out for bikes being hurled by the
fighters,  along  with  the kegs,  crates,  barrels,  stools,
knives and shurikens.

Well  that's all the news for the start of this season, which
look  like it'll  be the best on record. All that remains for
me  is  to wish this season's  fighters the very best of luck
and  to  bid a speedy recovery  to all victims of last year's
Pitfights  who  are still  in hospital.  So to 'Jumping' Pete
Jeffries,  'Death-dealing' Dean  Lester and  'Grating Groats'
John Broggy...  get well soon.

Have a great season Pit fans, you know the fighters will.

Dickie Browne
President World Fighting Federation


            -------------------------------------
            YOU CAN'T BUY A BETTER HANDLING BIKE.
                      ***

              -endorsed by The Ultimate Warrior

                        Y*A*H*O*M*A
                        motorcycles
            -------------------------------------


MEET the FIGHTERS
-----------------

THE EXECUTIONER - Ranked 8th
Not  what  you would  call mild mannered.  Weighing in at 252
pounds  and  standing 6'4" in his  leather socks, he is not a
man  to be  messed with. However, his size means he's not the
quickest fighter in the world.

SOUTSIDE JIM - Ranked 7th
Modestly  calls himself  the  perfect  balance between  size,
strength  and  agility, although  the Ultimate Warrior proved
him wrong last season.  6'2" of pure muscle and 228 pounds he
fights to pay his mom's medical bills.

ANGEL - Ranked 6th
The  doll  of the Pitfighters  and one very brave, strong and
athletic   woman.  154   pounds  and   only  5'4",   but  her
devastating speed around the Pit is more than a match for any
man.  Let  her grip you between  her thighs and you may never
get up again.

MAD MILES - Ranked 5th
Vietnam Veteran, and, to put it mildly, raving mad.  Miles if
frequently  known to spit at his opponents, but army training
certainly  taught him  how  to fight.  5'8"  and 172  pounds,
Miles is quick, vicious and knows no fear.

CC RIDER - Ranked 4th
CC  rode  in on a  bike out of  nowhere last year. Nothing is
known  about him,  but in his openingseason he more than held
his own.  218 pounds and 6'2" he's a traditional biker and in
his spare time likes to get involved in bar brawls.

HEAVY METAL - Ranked 3rd
Proved  to  be the  upset of  last year.  Broke four bones in
"Death-dealing" Dean Lester's body when Lester laughed at his
hair  and  clothing. At  210 pounds and  6'0" it was probably
not a wise thing to do.

CHAINMAN EDDIE - Ranked 2nd
The  Ultimate Warrior's  henchman always  has a  busy season.
Unbeaten  by  anyone but  his boss,  Eddie is  no man to fool
around.  Should  be fully  recovered this  season in a one-on
one Pitfight.  267 pounds, stands at 6'7".

THE ULTIMATE WARRIOR - Ranked 1st
Not  known  for his sense  of humour, the King of Pitfighting
has  never been  beaten. He  injured 'Jumping'  Pete Jeffries
and  'Grating Groats' John Broggy so badly (in one bout) that
they're  still in  hospital  today, seven  months later.  One
Pitfighter  was so  scared when faced with him that he hurled
himself  off  the Pitfighting location. Unfortunately, it was
the  top floor  of  a  multi-storey car  park.  6'8" and  280
pounds,  the Ultimate  Warrior remains  the perfect  fighting
machine.


-------------------------------------------------------------
                         MOM & POP'S
                         ***********
                       HARDWARE STORES

    Pop says "Pick handles, beer barrels, crates, hunting
knives...  we can supply all your pitfighting accessories at
                    rock bottom prices."

                      *JUST RELEASED!*
                Mom & Pop's HOLIDAY VACATION
                       See the video.
            Available at all good hardware stores
                            NOW!!

         "Come and see us again real soon, y'hear!"
  Branches near all Pitfight venues - Definitely no credit
                           given.
-------------------------------------------------------------


*MEET THE NEW CHALLENGERS*
          ***

------------------------------------
TY
**

Kickboxing Champion
Ht: 5'11"  Wt: 186

Power:
Spin Kick * Flying Kick * Roundhouse
------------------------------------
BUZZ
****

Ex Pro-Wrestler
Ht: 6'2"  Wt: 226

Power:
Body Slam * Head Butt * Pile Driver
-----------------------------------
KATO
****

3rd Degree Black Belt
Ht: 5'9"  Wt: 176

Speed:
Combo Punch * Flip Kick * Backhand
----------------------------------




Artwork  and Packaging   1991 Domark Group Ltd. Published by
Domark  Software Ltd,  Ferry House,  51-57 Lacy  Road, London
SW15 1PR


Manual copied by Neil Tomlinson
