                                  POPEYE 3 (R)

                   __    _    __  __________  _____  ________

                   \ \  / \  / / <_________/ /  _  \ \______/

                                             | | |_|

                    \ \/   \/ / R E S T L E  | |  _  R A Z Y

                                ___________  | |_| |  ______

                     \__/ \__/ <___________\ \_____/ /______\



1 OR 2* PLAYER GAME



Our Hero POPEYE has been kidnapped by the evil KRAGGS who wish to conquer the

universe. To find out which planets are vulnerable, an intergalactic wrestling

contest has been arranged. Popeye has been chosen to represent Earth, and must

wrestle against 5 different vicious aliens to save our world from the KRAGGS!



The wrestling match is on a desolate asteroid at the edge of the galaxy. Popeye

faces his first of five unearthly opponents in front of a hostile alien crowd.

Can you help Popeye beat his wrestling opponents and save the Earth, or will

our world be over run by the maurauding KRAGGS!?



THE ALIEN OPPONENTS



TORQUOS from the volcanic planet of CZYKEL.



VANTARGA from the planet SYZYGY, renowned for his turbo tail spin.



PLASMATIC SHADOW MAN the shadow of fear from the distant planet of PIREXISS.



FLUG DURCH with lightning reflexes and manoeuvrability from the distant ZARKAB

VALLEY.



ANDREK 5 the destroyer, assembled and transported from a distant corner of the

galaxy.



THE GAME ( 1 OR 2* PLAYER)



After a brief introduction by the android announcer, DZ L1N M, the wrestling

ring and an information panel will appear. This panel shows Popeye and his

opponent with their energy and power meters and a central green display linked

directly to the wrestling referee's master computer so that pin counts can be

viewed as they happen.



The aim of each bout is to beat the opponent by pinning him (or it) to the

floor for a count of three. To do this successfully, your opponent must be

weakened using a variety of holds and moves. A variety of tactics should be

employed, as each alien has unique abilities and strengths. Only by playing

will you discover what these are.



In the crowd are Olive Oyl and Wimpy, who try to help Popeye by throwing

spinach and hamburgers into the ring. When Popeye collects these, it boosts his

energy. Spinach also gives Popeye 'Super Spinach Power,' enabling him to use

his 'Turbo Typhoon Technique.' Popeye's opponents will realise the value of

hamburgers and may try to collect them too.



Also in the crowd is nasty old Brutus, who throws bombs into the ring in an

attempt to blow up Popeye. However, Popeye can turn this to his advantage by

attempting to steer his opponent onto the bombs.



           *There is a special two player option selected at the start of the

           game.



POPEYE'S MOVES (1 OR 2 PLAYER MODE)



  GRAPPLE: Walk up to your opponent and waggle the joystick left and right to

           hold onto him. the power meter will show how well you are doing. If

           your power meter reaches the top before your opponent's, you will

           then go into the headlock.



 HEADLOCK: Waggle the joystick left and right. If your power meter reaches the

           top before your opponent's, pressing fire will take you into the

           piledrive.



PILEDRIVE: Controlled automatically. At the end your opponent will be flat on

           the floor. You can then try for the pin.



     KICK: Move in the direction Popeye is facing and press fire.



     JUMP: Up and fire.



 JUMP OFF

THE ROPES: Walk to either back corner of the ring and press up and fire.



      PIN: Walk over to your opponent when he is flat on the floor, stand over

           his midsection and press down and fire. You will land on top of your

           opponent. If his energy level is low enough, you will be able to

           hold him down for a count of three, otherwise he will get up.



    TURBO  If you have collected the spinach, a flashing spinach icon will

  TYPHOON: appear on the panel, next to Popeye. This will enable Popeye to

           muster his strength to devastating effect for a short time. Popeye

           will automatically go into this move from a successful grapple after

           spinach is collected.



NOTES ON PLAY



By making the power meter reach the top first, you will either break out of the

hold, or perform a hold on your opponent without losing energy. You will lose

energy if you are unsuccessful in your attempt at a hold or if your opponent

successfully performs a hold.



Each successful hold will diminish your opponent's energy.



When your opponent's energy is very low, only then is it worth trying a pin.



If your energy is low, try to keep out of trouble and collect hamburgers and

spinach to build up your energy again.



END OF GAME



The game ends when Popeye is pinned, or has beaten all the opponents.



SECOND PLAYER MOVES (2 PLAYER MODE, POPEYE'S OPPONENT)



You may perform all Popeye's moves in the same way, except the Turbo Typhoon

and Piledrive.



END OF TWO PLAYER GAME



The game ends when either wrestler is pinned.



CONTROLS



C64:

1 or 2 Joysticks only



Spectrum:

Spectrum or Kempston joystick or keys as follows:-

Q            UP

A            DOWN

O            LEFT

P            RIGHT

SPACE        FIRE



NB. Keys can be redifined.

Two player mode supports any combination of joysticks or keyboard.



Amstrad:

Joystick or keys as for Spectrum.



LOADING INSTRUCTIONS



C64: Press SHIFT and RUN STOP together.

Spectrum 48k: Type LOAD " " and press ENTER.

Spectrum 128k: Switch on and press ENTER on the loader.

Amstrad 464/664/6128: Press CONTROL and small ENTER together.





                                 [Illustration]



                                   TRADE MARK



 1988 King Features Syndicate, Inc.





 Alternative Software Ltd.



All rights reserved.



No part of this publication/ work or name and title therto including the

appearance and get-up therof may be reproduced stored in a retrieval system or

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TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all rights

of authorship in this work in accordance with the provisions of The Copyright

Designs & Patents Act 1988.



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