Power Pyramids (Bug-Byte Premiere)
Typed up by Blughes
--------------------------------------------------------------------------------

POWER PYRAMIDS

THE GAME
You've just arrived in orbit around Earth with a
cargo of Pyramids-one of each of four types;
Basic, Super, Grand and Royal. Guiding an
automatic, robotic spheroid around maze-like
internal rampways, the aim is to commission
each Pyramid in turn by activating all the
power points hidden within it's levels. The
spheroid moves in the direction in which it's
travelling until it rebounds off an obstacle or
is diverted by one of the dynamic features of
the landscape. It's up to you to guide the
moving ball on a course to success.

Starting with the Basic Pyramid model, which
contains 14 screens arranged on four levels,
play gets progressively more difficult until
the final challenge is reached -the Royal model,
packed with problems scattered through its 54
screens. There's at least one power point to
be activated on each level of a Pyramid and all
the floors that comprise a Pyramid have to be
switched on before you can turn your atten-
tion to the next model. Watch the condition
of the spheroid as collisions with obstacles
cause energy loss that can be fatal - water,
daggers and sparks of electricity need to be
avoided. Helpful features in the maze include
energy boosters that automatically recharge the
spheroid's batteries, anti-grav pads that hurl
the sphere into the air and permeable sections
of floor that allow the sphere to leap through
to the next level. There are also accelerators
that increase the speed setting to maximum as
the sphere rolls over them and transporters
that link levels.

CONTROLS
At the bottom of the screen is your status
display showing:
1. Your current score (top left number)
2. The highest score  (middle left)
3. Lives remaining    (number of balls)
4. Number of power points that have not been
   switched on (top middle)
5. The floor you are on (top right)
6. Your speed (more arrows faster speed)
7. Your energy/(shown by zig zag blocks)
Some objects to watch out for: 
	ANTI GRAVITY PAD-Jump onto this
	for a super jump
	SPEED ADJUSTER - Roll into this
	and then adjust your speed (see
	below for controls)
	ENERGY BOOSTER - Roll over this
	for full energy
	DOOR - Jump into this to go into
	a new room

C64: TO LOAD: SHIFTRUN/STOP
KEYBOARD
SHIFT KEY = JUMP & speeds ball up when on
Speed Adjuster.
COMMODORE SIGN = Changes position of
slopes and makes the springs bounce.
RUN/STOP Pause & Restart.
SPACE = exits ball from chamber at start of game.
JOYSTICK:
FIRE = Start & jump.
LEFT 	       AT SPEED POD: 
RIGHT ACTIVATE RIGHT= Increase speed 
UP             LEFT Decrease speed
DOWN

SPECTRUM:
TO LOAD: LOAD"" ENTER AND PRESS 
PLAY ON TAPE.
Select levels on or two and press 0 to start.
CAPS/SHIFT Jump and slows down ball at
speed adjuster.
SPACE BAR = Changes position of slopes
and makes springs bounce. Increases speed of
ball at speed adjuster.
P = Pause. S = Restart. 
NO JOYSTICKS














