LOADING

To load press LOAD "" Press PLAY on your cassette 

recorder. The programme will now load automatically. (The 

program is recorded on both sides of the tape. In case of 

loading difficulty, turn the tape over, rewind to the 

beginning and load again).



GAME:

Pro Golf is a golf simulation for 1-4 players and 

features two famous courses, Sunningdale (England) and 

Pebble Beach (USA). Both courses are recorded on each 

side of the tape, with Sunningdale recorded first on one 

side and Pebble Beach recorded first on the other.



CONTROLS:

O, P and ENTER keys to select CLUB, DIRECTION and FORCE. 

Other keys as indicated in the game. Press and release 

SPACE to start your SWING and press SPACE again to hit 

the ball.



GAME OPTIONS:

Championship:- Play 4 rounds against 17 other players (Up 

to 4 players can play from the keyboard). Cup 

presentation to winner after 4 rounds. In the event of a 

tie the computer will decide play-off. SAVE GAME option 

after each hole. Option to alter wind and ground 

conditions after each round.



Single Round:-Play one round only. (1-4 players). Choice 

of championship or medal tees. Individual scorecards 

displayed between holes.



Practice:-Get to know the game. Practice any hole from 

any tee using any wind or ground conditions.



WIND:-0(no wind) to 20 (severe wind). Constant:- Player 

chooses wind conditions and they remain constant 

throughout the round. Variable:- Compute decides wind 

conditions and may alter these slightly between strokes.



GROUND:-Wet, Normal or Dry. This may be a random choice 

by the computer or user defined to last one complete 

round. Ground conditions will affect bounce and putting. 

If playing on wet or normal ground with a high wind 

(variable), the ground may begin to dry out before the 

end of the round.



BACKSPIN:-(Irons only) the ball will not bounce as far 

when using backspin. In most cases it will move backwards 

after the first bounce.



PLAY

Fairways:-Choose club, direction and strength of shot 

(with reference to the Club/Distance and Hazard effect 

tables). Press and release the space key to start your 

swing and press the space key again to hit the ball. Too 

early or too late and the ball will be sliced, pushed, 

pulled or hooked. All distances given are from the tee to 

enter of the green.



Greens:-Choose strength and direction of shot with 

reference to ground conditions and slope of green. Slope 

is between 1 (gentle) & 10 (Severe). Arrow points 

downhill. Slope will have a progressively greater effect 

as the ball moves across the green. Press and release the 

space key to start you r swing and press the space key 

again to hit the ball. Too early and the strength of shot 

will decrease, too late and the strength of shot will 

increase. As the balk travels across the green the 

strength of shot decreases. The strength remaining must 

be less than 12 for the ball to drop into the hole. If it 

is 12 or greater, the ball will continue with a slight 

random variation in direction. For any given strength, 

the ball will move roughly twice as far in dry conditions 

as in wet, with normal conditions lying half way between.





Club/Distance Table (Assumes good shot and full strength)



		  Distance travelled

		     in air from:		Max % diff.	Max allowance	    Bounce

 Club		Tee		Fairway		due to wind	   needed	Normal Ground



 1 wood		260 yards	221 yards	  21%		 12 degrees	  7-37 yards

 2 wood		244 yards	207 yards	  23%		 13 degrees	  7-35 yards

 3 wood		228 yards	196 yards	  25%		 14 degrees	  7-33 yards

 1 Iron		218 yards	196 yards	  36%		 20 degrees	  7-29 yards

 2 Iron		200 yards	180 yards	  40%		 22 degrees	  7-28 yards

 3 Iron		184 yards	166 yards	  44%		 24 degrees	  7-27 yards

 4 Iron		170 yards	153 yards	  49%		 26 degrees	  7-26 yards

 5 Iron		154 yards	139 yards	  53%		 28 degrees	  7-25 yards

 6 Iron		138 yards	124 yards	  57%		 30 degrees	  7-24 yards

 7 Iron		124 yards	112 yards	  62%		 32 degrees	  7-23 yards

 8 Iron		110 yards	 99 yards	  67%		 34 degrees	  7-22 yards

 9 Iron		 94 yards	 83 yards	  72%		 36 degrees	  7-20 yards

10 Sand Iron	 72 yards	 65 yards	  78%		 38 degrees	  7-18 yards



Bounce varies with strength of shot. Wind has no effect 

on bounce. Ball will bounce further on dry ground, less 

on wet. Ball will only bounce on green or fairway. 

Hazards immediately stop ball.







Effect of Hazards



Type of Hazard		Type of	  Allowable	    Reduction in	  Random variation

					 Lie		Clubs		  Distance		in chosen direction



																plus or minus

Heavy rough			Good	  4-10 irons		33				  10 degrees

Heavy rough			Bad		  5-10 irons		48				  20 degrees

Light rough			Good	  3-10 irons		20				   5 degrees

Light rough			Bad		  4-10 irons		36				  10 degrees

Trees				 -		  3-10 irons		17				   5 degrees

Bunkers				 -		  10 iron only		33				  20 degrees

Edge of a Bunker	 -			all				17				   5 degrees

Edge of water		 -			all				17				   5 degrees

Stands				 -			all				36				   5 degrees



Out of bounds 	-Penalty stroke if ball lands out of bounds.

Lost Ball 		-Penalty drop if ball lost. (Heavy rough only)

Water			-Penalty drop if ball lands in water.

Banks			-Ball bounces in a random direction when landing on any bank.



Using wrong club from a hazard will not move ball but 

will cost a stroke.



-------------------------------------------------------------



This programme and artwork are the copyright of Atlantis 

Software Limited. Copying, hiring, lending or public 

performance is prohibited. If you have written a good 

programme and would like to discuss marketing, please 

write to: Atlantis Software Limited, 28 Station Road, 

London SE25 5AG

