﻿SPECTRUM 128/+2/+3



PUFFY'S SAGA



LOADING

128k - Use Loader

A - OBJECT OF THE GAME

Help Puffy or Puffyn to complete as many levels as possible.

To complete a level, you must collect all of the dots on the

ground.  The enemeies take away life points once they have

touched you.

You must avoid or kill them to survive.

All of the meat is useful for increasing life points.

B - MENU

Press the key "1" to play with the keyboard.

Z - LEFT	     X - RIGHT	J - UP	    N - DOWN	K - FIRE

Press the key "2" to play with a KEMPSTON joystick.

Press the key "3" to play with a SINCLAIR joystick.

To play with PUFFY, press "4".

To play with PUFFYN, press "5".

To begin, press the SPACE BAR.

If you have two magic goms (dots larger than the others),

press "M" and you will have a map of the level in progress.

If you have three magic goms, you can have extra fire power

by pressing "F".

To pause the game, press "P".

Press "P" to resume the game.

You will be able to find different objects throughout the

game, which will help you complete a level.

One of the presentation screens of the game shows these

objects.



THE CHARACTERS



You can choose from Puffy or Puffyn.  Puffy is more robust and

his shots are more powerful, while Puffyn keeps the objects

that she picks up longer.

These differences are important depending on the level;

certain levels are easier to get through with Puffy while

others are easier to get through with Puffyn.

You can even switch the two on a level.

To do this, you must possess one Magic Gom

(see "Magic Gom" under Bonus Items for more details).

Your character can fire an unlimited number of "normal"

shots, which is effective against some enemies.

To survive, you'll need to pick up and use the bonus items you 

find scattered along the pathways.



THE ENEMIES



THE GHOSTS

The best way to kill them is with Fire Power.

You can also kill them using a normal shot, but you'll have to 

shoot several times.

TIP: You can avoid Ghosts by using Fire, Repellency, or

Invisibility.



THE ACID PUDDLES

Normal firing won't affect them at all and the Fire Power

option will only immobilize them for a few seconds.

TIP: You can avoid Acid Puddles by using Fire,

Repellency, or Invisibility.



THE DRAGONS

The Dragons only fire at you if they see you.  Only their

flames are dangerous; their bodies are harmless.  The flames

can cross walls and burn you.  Fire, Repellency, and

Invisibility are useless against the Dragon.

TIP: They always stay in the same place, so don't provoke

them just seek another passageway.



THE SNAKES

Only the head of a Snake is dangerous.  You can step on their

tails without any problem.  A Snake will bite you even if you

possess Invisibility and Repellency.



THE EYES

Once an Eye spots you, it won't leave you alone.  The Eyes

cannot be killed.  The most you can do is immobilize them for

one or two seconds by shooting them.

TIP: When an Eye starts moving towards you, fire on it and

move one square away.  Shoot it again before it wakes up

and then move away far enough so it no longer detects you.

Eyes won't attack if you possess Fire, Invisibility, or

Repellency.



BONUS ITEMS



EXTRA SPEED/FIRE POWER/SUPER SHOT

REPELLENCY

Repellency lets you frighten all enemies.  When you pick up

the Invisibility option, the Repellency option no longer works.



INVISIBILITY

TRANSPORTABILITY

This is a powerful bonus that lets you pass through certain

walls.  This bonus is lost once you pick up the Insensibility 

option.

Transportability has no time limit; you can keep it for a whole

level.



INSENSIBILITY

This bonus is definitely the most powerful of all the bonuses.

It makes you untouchable to all your enemies!



MAGIC GOM

These blue pastilles (or dots) are very useful.  When you pick

up one or more Magic Goms, a lot of things can happen:

With ONE Magic Gom you can get one of the following ...

- The Fire Power bonus

- 100 extra life points

- The Extra Speed bonus

- Change from Puffy to Puffyn, or vice versa

(this is useful because on certain levels it's better to be Puffy

while on other levels it's useful to be Puffyn).

BEWARE: If you fire at a Magic Gom with normal firing or

Super Shot, you will change from Puffy to Puffyn, or vice

versa.



MISCELLANEOUS ITEMS



PAD GOMS

These are the pastilles (dots) that you must collect in order to

finish a level.

Don't forget:  Sometimes a Pad Gom will appear under a

chest or a destructible wall - you'll still have to pick it up in

order to finish the level.



JOINT OF LAMB (DRUMSTICKS)

Gobble these up to get life points!

BEWARE: If you fire a roast lamb using normal fire or

Super Shot, it will be immediately replaced by a Ghost!



THE KEYS

The keys let you open doors and chests.  You can carry a

maximum of 12 keys.  Economize them - certain levels need

them all for you to finish.  If you have 12 keys and you try to

pick up more, the key you try to pick up will be destroyed.

Don't pick up keys if you already have 12; you may need it

later.



THE CHESTS

Use a key to open a chest.

The Transportability bonus also opens certain chests.



THE DOORS

You can open doors with keys.

The Transportability bonus also lets you go through doors.

If you wait long enough, all the doors of a level will open up

simultaneously, this can be dangerous if the doors are

keeping enemies imprisoned!



THE TRAP DOORS

They let you open certain doors, secret passageways, and

invisible walls.

BEWARE: You might free enemies by passing over a trick trap

door.



THE STUN (SLOW - DOWN) TILES

The Stun tiles will immobilize you for a few seconds when you

pass over them.  They disappear after you've passed through

them.  Take the Extra Speed option to avoid being slowed

down by these tiles.

Ghosts are not hampered by the Stun tiles.







