You are the Pulse Warrior. In a hastily converted craft, you must
keep the space platform free of the alien presence. You must
gather the energy pulses, and build them up into deadly weapons,
so that you can destroy the aliens. An absorbing game, requiring
subtle strategies and sudden reflexes, with just enough
uncertainty that ensures continuing interest as no matter how
hard you try, you can never be perfect.
  In the twenty second century, all the Earth's power needs are
supplied from space, giant space platforms, orbit the Sun,
relaying power down via satellites to collectors on Earth. The
platforms have also become giant colonies, with the vacuum
of space and the lack of gravity making them the workshops of
the world.
  So when the Earth was threatened by attack from the Darak, 
hideous reptilian beings from Cirrus Major, the space platforms
were an early target.
  Being designed for peaceful purposes the platforms had no
defences. So when they were threatened emergency measures
needed to be taken.
  The platforms' defences were created out of the power
collectors themselves. Pulses of energy are collected from the
Sun by generators, you need to shepherd them into the lens to
create pulses powerful enough to destroy the aliens as they land.
Your craft has no weapons of its own, it just has enough shielding
to enable it to reflect the pulses.
  You must try and detect the pulses into the lenses. The lenses
will absorb pulses, and after it has absorbed a number, it will
re-emit them as one larger pulse. The generators will maintain
the number of pulses on the screen, so if you lose a pulse, or a
pulse is shepherded into the lens the generators will spit out
another pulse.
  When you have garnered a large enough pulse you must aim
it at the aliens to destroy them.
  Your ship is hastily made, so the shielding is not perfect,
if you reflect too many pulses, or pulses that are too large
your craft will overheat.
  If you collide with any of the droids that move
about the surface of the ship you will be destroyed,
these droids will continue about their normal
business and will ignore you, however they will not
get out of your way either.
  The surface of the ship is divided into sectors
which are grouped together into zones, the
factories are busy creating more of the Pulse
Warrior craft, however they are at full stretch,
especially as the power is being diverted to
destroy the aliens. You will be rewarded with a
new craft each time you successfully clear a
complete zone of aliens.
  There are two screens that you will see, there is
the sector map of the craft, this shows you the
zones and the degree of difficulty of each sector,
and the sectors themselves. Each time you leave a
sector, whether you have cleared it of aliens or not
you will move to the sector map, sectors that have
successfully cleared are shown as dark on the
map, other sectors are coloured by zone. You can
move from any zone to any adjacent zone, provided
that there is an exit linking the two, you can leave a
screen at any time by any exit, provided that you
can reach it and avoid the obstacles on screen.

GAMEPLAY
You can move your ship in any of eight directions,
N, NE, E, etc., using either the joystick or keys,
listed in the controls section. Your ship has
momentum, and it will take a while to accelerate
or decelerate. The pulses will cause your ship to
rebound when they bounce off it. The amount that
a pulse moves the ship will depend on the size of
the pulse.
  Clearing all the sectors in a zone earns a
new ship.
  Clear all the sectors to complete the game.

LOADING INSTRUCTIONS
Type LOAD "" and press ENTER.

CONTROLS
You are offered a menu giving you the choice of a
range of joysticks or redefinable keyboard options.


MASTERTRONIC IS A MEMBER OF THE MASTERTRONIC GROUP OF COMPANIES

The program code, graphic representation and artwork are the copyright of
Mastertronic and may not be reproduced, stored, hired or broadcast in any form
whatsoever without the written permission of Mastertronic. All rights reserved.
 Mastertronic Limited 1988
Made in Great Britain
Design: Words & Pictures Ltd., London



[Typed by Alessandro Grussu from a scan of the original inlay card, 20.01.2009]
