﻿128 - PLUS 2 - SPECTRUM - 48 - 128 - PLUS 2 - SPECT



That's you, as raw as they come, and your first introduction to

army life is a set of six challenging events that will decide

whether you are suitable material for a crack commando

regiment.  Failure to qualify for any one even will result in

you not being selected for the squad.  But there's one

consolation; even if you don't qualify, a good performance

may win you a place among the highest scorers.  And, who

knows, the regiment may offer you a second chance ...



CONTROLS



Spectrum 48/128/+2:  redefinable keys, or Kempston,

Sinclair, Cursor joystick options.  Follow on-screen

instructions.  Keys must be defined, or joystick selected,

before play.  1 or 2 player game is then selected by pressing

the appropriate key.



THE EVENTS



To qualify for the crack commando regiment, you must take

part in six separate events, completing each one successfully

before being able to move on to the next.  You are also

performing against the clock, and a time limit has been set for

each individual event: run out of time and you will fail to

qualify.  Complete the event with time to spare and you will be

awarded a bonus.

  Apart from th Rifle and Pistol Ranges, all events require

the 'joystick waggle' method to control your recruit.

This involves moving the joystick from left to right, fast but at

a constant speed.  Tricky at first, but you'll soon get the hang 

of it!



RIFLE RANGE



Hit 16 targets in the sweltering desert heat.

Any successful hits over the 16 will earn you a

bonus.  Use the joystick to move you rifle sights

over the targets and press fire to shoot.  Once a 

target is hit, its score will appear in its place.



CROSS COUNTRY



A course that involves running over a rocky

terrain, and jumping over any obstacles in your

path.  Joystick waggle to run, fire to jump:

but make sure you time it right.



FITNESS COURSE



The event for physical jerks!  Complete the

specified number of press-ups and chin-ups in

the time allowed.



ASSAULT COURSE



A gruelling course that involves running and

jumping over a number of different objects,

walls and logs.  Be careful not to slip or fall.



PISTOL RANGE



Similar to the Rifle Range, but with the added

problem of having to take care not to hit a 

hostage.  Hit one and you lose 5 seconds.



TUG O' WAR



The final event!  Pit all your strength against your

opponent, and if you succeed you're through.



TIPS



In the shooting events, spend some time

mastering the movement of the sights with

speed and accuracy.  Try to anticipate where the

targets will appear.  With rows of 6 targets, it's 

possible to hit every one before they disappear.

  Running may be difficult at first, but aim for a 

steady but fast joystick action, and you should

complete the course in plenty of time and with

energy to spare.



LOADING



SPECTRUM:

Type LOAD "" and press ENTER.







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