READY STEADY GO
from Alternative Software


Ready Steady Go is a new and original Sports
Simulation for 1 or 2 players. The events in which
you compete are Track Hurdling, Canoeing, Cycling
(3D) and Penalty Saving.
After selecting 1 or 2 players you then enter your
name using left/right cursor and space to select a
letter. At the start of each event you are given a set
choice of keys or joysticks. Press the required number
then space to select. Once you have successfully
completed all events you restart on the next level.
You are given three lives and when you fail an event,
you lose a life and must repeat the event. You can
change your choice of keys once you qualify.


TRACK HURDLING

Your objective is to complete 5 laps before the
qualifying time. In this event there are always two
players competing at once. The computer player
stands in if necessary. If in a two player game for
example, player one qualified but player two failed,
player two would have to run again against a
computer player one.

Track details:-
The non-standard track is long with many bends and
3 hurdles. Players run a predetermined path of equal
paces. You cannot jump when approaching a bend.

KEYS
LEFT/RIGHT (Alternating) Gain Speed
FIRE       (Keyboard)    Jump
UP&FIRE    (Joystick)    Jump


CANOEING

Your objective is to row 4 lengths of the river within
the qualifying time and remain afloat afterwards.
The river course is spread over 2 'flip screens' which
partially overlay each other. In the river there are two
types of rock, shaded rock and black rock of varying
sizes which appear as the level progresses. Hitting a
rock or the river bank causes damage to the boat.
As in any river there is a current. This increases in
strength up to level 8 and flows westward, however
at level 3 it may deviate to flow NORTHWEST or
SOUTHWEST making it harder to avoid the obstacles.

When you begin you are positioned the wrong way
round, so first face the right way. To turn or swerve
you must already be moving, however slowly but
from your own speed and not the pull of the current.

KEYS/JOYSTICK
LEFT (release) LEFT (release)   Turn Left
LEFT (held down)                Shift Left
LEFT RIGHT LEFT RIGHT           Gather Speed
RIGHT (held down)               Shift Right
RIGHT (release) RIGHT (release) Turn Right

To turn around gather speed by pressing LEFT then
RIGHT two or three times and then quickly carry out
operation 1 or 5. At each end of the river are two
sensors. Crossing one indicates that the end of the
river has been rowed past. A black border means that
the sensors in that half of the river is the next end to
be rowed past, a white border means the sensors in
that half have been rowed past. Now row to the other
end. Note that on completing an end of the river the
clock temporarily displays the number of ends
completed.

In 1 player mode player 1 rows alone, if he fails to
qualify he must row again. In 2 player mode player 1
rows alone first, if he fails he must row again. Player 2
rows once player 1 has qualified.


3D TRACK CYCLING

You must complete 12 laps before the qualifying
time, two players compete at the same time. This is a
standard track shown in 3D. There are 3 lanes which
the cyclist can ride into at will, the shortest lane is on
the inside. The faster a computer opponent cycles the
more likely it is to skid at a bend. Running into the
back of an opponent causes them to shoot ahead and
you to slow down. You cannot change lanes if the
position is occupied.

KEYS/JOYSTICK
LEFT RIGHT LEFT RIGHT   Gain speed
LEFT (held)             Move to an inner lane
RIGHT (held)            Move to an outer lane

1 and 2 player mode as track hurdling, when on
2 player mode do not use the same key number,
i.e. using half row QWERT for player 1 and YUIOP
for player 2 will affect the speed of both players.


3D PENALTY SAVING

You must save a required number of penalty shots to
qualify. You are in goal and have to face 10 penalty
shots. If the striker scores the border will change from
black to white. You can stop the ball as it crosses the
line in which case a goal is given. The outside of the
goal is a black arrow. This indicates the direction the
goalie would dive should you press the fire key.
Moving the left and right keys will reveal that there
are 7 directions in which the goalie can dive. There are
2 different speeds at which you can dive, normal or
fast.

Press the appropriate keys and the goalie will dive in
a smooth arc in the direction of the arrow. Falling
back to the ground is a lot faster and direct so that
saving the ball on your way down is a bonus. You can
dive before the ball is kicked and you can only dive
once.

KEYS           JOYSTICK       ACTION
LEFT           LEFT           Move arrow LEFT
RIGHT          RIGHT          Move arrow RIGHT
LEFT & FIRE    DOWN           Dive at normal speed
RIGHT & FIRE   UP             Dive fast

ONE PLAYER MODE
a)  Player 1 in goal
b)  Repeat A if not enough shots saved

TWO PLAYER MODE
a)  Player 1 in goal
b)  Repeat A if not enough shots saved
c)  Player 2 in goal
d)  Repeat C if not enough shots saved


Loading instructions:-
Type LOAD "" then ENTER


--
Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk)
Dead Dog Farm, Hatfield, England
--
