﻿LOTHLORIEN



			REDWEED



LOADING: - See details on cassette shell



COMPUTER: - Spectrum 48K



Message from Salisbury HQ:-



------------------------------Martians have landed------------------------

----------------------death, terror and destruction----------------------

-----------massive three-legged fighting machines-----------------

------------------------------intelligent plant---------------------------------

----------------------Redweed everywhere---------------------------------

------------------------------10 miles away-----------------------------------

----------SAVE LONDON AT ALL COSTS-----------------------------



Objective



To stop the Martians from reaching London.

If any Triped fighting machine reaches map

coordinate 30 then you have failed.



Playing the Game



Before playing the game it is advisable to read

the section on unit description.  What follows is

a description of the imputs that will be required 

during play.



Player Moves, Combat etc.



Difficulty - Fifteen different levels of play, 1 is 

easy, 15 is almost impossible.



Mines - You have 5 mines to be placed on any

'clear' squares between columns 7-15.  Enter

location in the form row column e.g. h7.



Redweed appears - The semi-intelligent plant

which accompanies the advance of the 

Martians appears at the location indicated.



Move Unit ? - Each non-disrupted unit may

move once per turn.  Movement allowances for

each unit are shown in table 1.

Units may not move off the map, or into a

square occupied by another unit, a Martian or

Redweed.



Input location of any unit you wish to move,

then move it using the cursor keys.  To end move

of a unit before using its full movement allowance

type an 'e'.  To end all movement type in 'fff' in

response to 'Move unit ?'.



Attack Martian? - Each non-disrupted unit 

within range (see table 1 for weapon ranges) is

eligible to attack Martians.  A unit may fire only

once per turn.  Martians may be attacked any

number of times per turn by any number of

attackers.

To make attacks input location of Martian, then

weapon to be attacked (pa, bc, lg, gc).  All

units capable of attacking will then flash.  Input

location of one or more of these units then 'eee'

to get result of combat.

To finish all attacks on all Martians type in 'fff' in

response to 'Attack Martian?'.



Attack Redweed - Any Redweed within 2

squares of a flame-thrower unit may be attacked.

Redweed can ONLY be destroyed by fire.



To attack, input location of Redweed, and then

the flamethrower's location.  Tof inish, imput 'fff'.



The Computer's Play



Martians Move - Martians move using the

whole of their movement allowance.



Redweed Appears - Postion of any Redweed

growth is shown.  Any unit adjacent to the new

growth will be disrupted.



Martian Combat - Martians will attack using

each of their weapons on enemy units within

their range.  Results of combat can be:-



(1)  No effect

(2)  Unit disrupted (unable to move or fire for

      two turns)

(3)  Unit destroyed (removed from play)



On completion of Martian combat, the turn

is ended and the next round commences with

'MOVE UNIT?'.



Additional Information



Martian Triped fighting machines - Each Triped

fighting machine carries a number of weapons.

These are:-



Projectile accelerator (pa) - a high velocity

      missile weapon

Blast cannon (bc) - medium range high energy

       laser

Laser gun (lg) - short range standard laser

Gas capsules (gc) - short range poisonous gas

      spray weapon



The attack, defence and range of these weapons

are shown in table 2.



Normal movement of a Martian varies between

3 and 5 squares, depending on the level of play.

The number of each of the above weapons also

varies with the level of play.



There are always 3 Martians in play at the

beginning of any game.  The status of each of

these units is continuously displayed and

updated throughout the game. e.g.



	k15  pa1  bc1  lg3  gc5  mv4.



k15 is the unit map location.

pa1, bc1, lg3, gc5 are the numbers of each of

those weapons (see above) the Martian has left.

mv4 is the number of squares the Martian can

move in any one game turn.



Redweed



	Redweed graphic character



Redweed, a semi-intelligent plant life native

to Mars flourishes well in Earth's atmosphere

and grows at a very fast rate.  Consequently

patches of Redweed will appear at different

places throughout the game.



This plant feeds on dead flesh and captures its

prey by use of long red tendrils with which it

holds onto its captives until they starve to death.

For this reason any player unit entering any of 

the 4 adjacent squares to redweed will become

disrupted (unable to move or fire).  This 

condition will remain until the Redweed has

been destroyed.

The plant does not feed on Martian flesh and so

these effects only apply to human player units.



It was found that Redweed could only be

destroyed by the use of fire.  The two Flame-

thrower units under your command are the

only units capable of destroying Redweed.

Note however that if they are adjactent to 

Redweed they will be disrupted in the normal 

way - fire on them from a range of 2 squares to

avoid this.  Attacks on Redweed are carried out

during the 'Attack Redweed' phase.



Towns



	Town graphic character



Towns may be moved into by any unit.  They

offer a defence advantage to any unit in a town

but there is no effect on attack strength.  A unit

is depicted by inverse graphics when in a town.



Mines



	Mine graphic character



Five mines are available to the player which

may be placed on any 'clear' square between

map coordinates 7-14.  Any unit (Martian or

player) moving over a mine may be damaged.





Table 1



			A   R   D   M



Artillery			5    5   1    1



Infantry			3    1    2    2



Motorised Infantry		3    1    2    4



Heavy Tank		4    3    4    4



Flamethrower		1    2    3    3



Light Tank		3    3    3    4



A = attack strength i.e. destructive power.



R = range of attacking weapon.



D = defence strength i.e. resistance to attack

      from Martians.



M = movement allowance i.e. maximum move-

       ment per turn.



Table 2



Martian Weapon Factors	A    R    D



Projectile accelerator (pa)	3     6    2



Blast cannon (bc)		3     3    3



Laser gun (lg)		2     2    2



Gas capsule (gc)		1     1    1



Loading



Follow the instructions in the relevant user's 

manual for your machine, always ensuring that

the cassette recorder head is clean and the 

volume control and leads are correctly adjusted.



Copyright



Copyright of this cassette software and self

explanatory notes resides in M.C. Lothlorien

and it is illegal to copy the programme for

disposal to a 3rd party.  Similarly this cassette

must not be hired to any 3rd part without the

express written consent of M.C. Lothlorien

and no parts may be used in other programmes.



	M.C. LOTHLORIEN

	

	  4, GRANBY ROAD,



	     CHEADLE HULME,



		CHESHIRE.



(C) Copyright 1983 M.C.Lothlorien

MCL 109 (N) 6/83

