RENTAKILL RITA
--------------

You are Rentakill Rita, the world's most unusual pest control operative.
Disregarding all chemicals and traps you crush the brutes under enormous
weights. You have been hired to clear the bugs from Ditching Hall, an old
manor full of traps.

An Arcade Adventure for the Spectrum

Featuring: Three Dimensional Isometric Graphics, Devious Tricks and Cunning
Traps, A Huge House to Hunt Through

Joystick or Keyboard Control
One Player Only

THE GAME

Jeeves had a problem, the manner house was over run with bugs. The master
had been complaining mightily because they had got into the wine cellar and
were drinking his best Madeira. Jeeves had been instructed to call in
somebody, anybody, to deal with the problem. The slight difficulty in this
was that the Master had spent all his inheritance in laying down the wine in
the first place, so there was none left to hire tradesmen. All the local
shops had stopped taking orders on credit from the manor house years ago, and
cook only stayed because she was hoping to marry himself, no, not the master,
who in their right mind would want to marry a wastrel like that? There must
be somebody who would come and clear the house. He would check through the
Yellow Pages one more time. Ah, here was a name he had not tried before, and
with very reasonable rates as well, Rentakill Rita.

You are Rentakill Rita and you have a most unusual method of killing bugs.
You crush them beneath immense weights. You have been hired by Jeeves the
butler to clear all the bugs from his master's manor house at Little Ditching.
You can move about the house any way you please. You can jump onto all sorts
of objects that will carry you around but beware, the house is full of
dangerous for the unwary. Be careful where you tread in case you should fall
foul of the master's many traps.

Loading Instructions

Type LOAD "" and press ENTER.

Controls

You are given a menu at the start of the game to choose between Keyboard,
Choice of Joysticks or User Defined Controls.

You control Rita by turning her left or right, walking or jumping. You will
need to line up exactly on doors to walk through them. Jump onto moving
blocks to be carried between levels and around the Manor House.

Keys are initially defined as
Z to turn left
X to turn right
K to walk forward
P to jump

The program code, graphic representation and artwork are the copyright of
Mastertronic and may not be reproduced, stored, hired or broadcast in any
form whatsoever without the written permission of Mastertronic. All rights
reserved.

(C) Mastertronic Limited 1987
Made in Great Britain
Design: Words & Pictures Ltd., London.

(Transcribed by Robin Stuart)
