BASIL THE GREAT MOUSE DETECTIVE
(Gremlin Graphics)


INSTRUCTIONS COPY

"BASIL THE GREAT MOUSE DETECTIVE", who lives in the basement of 221B
Baker Street (Sherlock Holmes' famous London address) is the greatest
detective in all Mousedom. Basil is attempting to solve a case which
has led to the kidnapping of his chubby friend, Dr Dawson, by the evil
Professor Ratigan, criminal mastermind of London's rodent underworld.
The mysterious case leads Basil from London's seedy waterfront district
through the backwaters of London's sewers and finally to the sinister
clutches of the notorious Professor Ratigan.


HOW TO PLAY

As Basil you are caught within the most sinister and fiendish criminal
plan of Ratigan's career. You must rescue Dr Dawson from Ratigan's
lawless London prison.
To rescue Dr Dawson you must collect clues from each of three scenarios
- the shops and docks of London, London's sewers and Ratigan's den. Five
clues must be collected which will lead you to the next scenario and
finally into Ratigan's den. To find your clues examine objects such as
jam jars, tin cans, small sacks, cider jars, chests and carpet bags.
Pressing the SPACE BAR allows Basil to investigate an object. The object
under scrutiny will appear in your magnifying glass in the bottom right-
hand corner of the screen.
As you look through your magnifying glass you will notice that to its
left a red "DROP" symbol begins to flash. Pressing UP or DOWN selects
between "PICK UP" and "DROP" on this symbol. Press FIRE to choose
between "PICK UP" and "DROP" whatever object is in each of your five
pockets.
If all your pockets are full, selecting "PICK UP" will make a cursor
appear, allowing you to select an object to discard, thus making room
for a new one.
Professor Ratigan, however, has cunningly covered his tracks by leaving
eight false clues in each scenario. Only when you have filled all five
pockets can you deduce which clues are false and discard them. Do this
by holding down the ? on the keyboard, and your magnifying glass will
tell you the answer.
When you have collected the fifth correct clue you will be given a 
message which asks you to go to an area where the exit to the next
scenario can be found.
If by chance you should lose your way you can use each of your five
clues to give you a hint as to which direction to go. This too is done
by holding down ? on the keyboard. The best direction to go will appear
in place of the clue.
In addition to clues you will also find CHEESE, MOUSETRAPS and NOTHING
AT ALL. Cheese will top up your energy; mousetraps can be kept in your
pockets and later dropped in the path of Ratigan's henchmen, who will
be caught and made harmless. Press T to drop a mousetrap. NOTHING AT ALL
speaks for itself!


CONTROLS

CBM64/128
Joystick in Port 1
LEFT      - walk/run left or select pocket
RIGHT     - walk/run right or select pocket
UP        - climb ladder or select PICK UP
DOWN      - descend ladder or select DROP
FIRE      - jump or choose PICK UP and DROP
SPACE BAR - inspect a clue
T         - drop a mousetrap
?         - clues and hints
RUN/STOP  - pause on/off

Spectrum/Amstrad
K         - walk/run left or select pocket
L         - walk/run right or select pocket
Q         - climb ladder or select PICK UP
A         - descend ladder or select DROP
ENTER     - jump or choose PICK UP and DROP
(or use joystick)
SPACE BAR - inspect a clue
T         - drop a mousetrap
?         - clues and hints
P         - pause on/off

Atari
Joystick in Port 1
LEFT      - walk/run left or select pocket
RIGHT     - walk/run right or select pocket
UP        - climb ladder or select PICK UP
DOWN      - descend ladder or select DROP
FIRE      - jump or choose PICK UP and DROP
SPACE BAR - inspect a clue
T         - drop a mousetrap
?         - clues and hints
ESC       - pause on/off


LOADING INSTRUCTIONS

CBM64/128
CASSETTE: Insert cassette into cassette unit. Press SHIFT and RUN/STOP
simultaneously. Press PLAY on the cassette unit. The program will load
and run automatically.
DISK: Insert disk into drive. Type LOAD"*",8,1 and press RETURN.
The program will load and run automatically.

SPECTRUM 48K
Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.
The program will load and run automatically.

SPECTRUM 128K/+2
Use the TAPE LOADER as normal.

AMSTRAD
CASSETTE: Insert cassette into cassette unit. Press CONTROL (CTRL)
and the small ENTER keys simultaneously. Press PLAY on the cassette
unit and then any key. The program will load and run automatically.
DISK: Insert the disk into the drive, label side up. Type |CPM and
press ENTER. The program will load and run automatically.

MSX
Insert cassette into cassette recorder. Type BLOAD"CAS",R and press
ENTER. Press PLAY on the cassette recorder. The program will load and
run automatically.

ATARI
CASSETTE: Turn off computer. Insert cassette into cassette player.
Turn on computer while holding down OPTION and START, press PLAY in
cassette player, then press any key on the computer. The game will
load and run automatically.
DISK: Turn off computer and disk drive. Insert disk into drive - turn
on drive. Turn on the computer while holding down OPTION. The game
will load and run automatically.
