RING WARS - CASCADE GAMES LTD

Controls

Kempston Interface
Sinclair Joystick port l
Keyboard: Q,A,O,P,SPACE
Other keys:
S - Select (Nav/Weapons)
H - Hyperspace
ENTER - Next View
Z-N - Views (Space)
1 - Main view
2 - Status
3 - Battle Rep.
4 - Weapons
5 - Navigation
W - Accelerate (Moonbase)
S - Decelerate
B - Boosters
Shields: Shield strength is shown on left of console.
Lazers: Lazer strength is shown on right of console.

As the game starts, Alert messages will be flashed on the screen to
warn you which planets are under attack from RINGWORLDS. Using
NAVIGATION you can HYPERSPACE to a planet and attack the defence
drones of the RINGWORLD. Once these have been defeated you zoom inside
the RINGWORLD and must fly your ship to the reactor room and release
the bomb. A direction pointer and number indicate in what direction
and how far you must travel in order to be on course for the reactor
room. When setting the bomb timer remember that you must leave enough
time for you to escape from the RINGWORLD once the bomb has been
released. If you are successful in hitting the reactor the timer will
start and you must leave as quickly as possible; however if you miss
you must try again. Once you have destroyed the RINGWORLD you may need
to re-arm and re-fuel your fighter. These facilities can be found on
the many MOONS around each planet.  HYPERSPACE to a planet and once
there locate the MOONBASE using the direction finder at the bottom
right of the console- this flashes red when you are correctly on
course. Enter any hangar by its entry port and you will be shown an
options menu. Not all moons offer every option; and it may be
necessary to find a specific moon to provide a special function
especially if your ship develops a fault- which may be fatal if not
corrected early enough. As soon as you have destroyed enough
RINGWORLDS and the MOTHERSHIP strength -shown on the BATTLE REPORT -
is below 20%, the MOTHERSHIP will be displayed on your scanners and
you will be able to attack it, destruction of the MOTHERSHIP marks the
end of the game.
