ROBBER: A 3 PART CRIMINAL ESCAPADE TO WARN YOU OFF A LIFE OF CRIME!
by Keith Michell

Just to convince you that crime doesn't pay we invite you to become
a 'Robber'.

Your objective is a castle dungeon vault where you have it on
very good authority that untold riches are kept in a safe. Your
first problem is to retrieve from a guarded room a stethoscope,
doorkey and safekey which you will need to get into the safe. The
stethoscope and doorkey are visible but you will have to use your
criminal skills to spot the safekey! To add to your problems, there
is a guard patrolling the room with his powerful torch. Once you
have collected all 3 items you can escape through the door in the
top left corner. Fresh from your success in obtaining the requisite
items to allow you to crack the safe, you must now make your way
across a bridge with disappearing sections! (Hint: Wait until all
sections have disappeared at least once)

If your sanity and nerves are still intact you are now nearing your
goal! The final and greatest challenge to your skills comes next.
You must swim through flooded caves, avoiding the deadly jellyfish,
whilst keeping an eye on your limited air supply. Then you must
find your way through the catacombs, which are parallel passageways,
connected with randomly placed doorways. It is of course, dark, and
all you can see are the man-eating birds prowling overhead.

If you think the worst is over, think again! The next section
contains gigantic bouncy balls, which, if they make contact with
you, will crush you to death.

By now you may have forgotten your objective - to survive was
difficult enough! But now, memorise the disappearing path, follow it
across and you're AT THE SAFE! (oh, by the way, if you've taken too
long to complete the last 4 obstacles the electronic gate which
is worked by a timer, qill have cut off the route to the safe and
your escape!)

Instructions
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This product uses the Softek compiler

        Z
        
  Q ----+---- W
        
        A

Keith Mitchell was born on the 18th March 1967 and is at present
studying for "A" Levels in Maths, Physics and Chemistry.

He was given a Spectrum compiler in June 1982 but had previous
programming experience on a Commodore Pet. Robber was concieved as
a change from the predominant zip-zap games flooding the market.

His other interests include tennis, swimming, running and reading.

All rights of the producer and of the owner of the work being
produced are reserved.

(P) 1983 VIRGIN GAMES LTD (C) 1983 VIRGIN GAMES LTD.

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Transcribed by Robin Stuart for WOS: http://www.void.jump.org
