                       ===========Robocop(TM)===========

Take on the role of avenging angel as you mete out rough justice to the
perpetrators of evil and lawlessness. Some of the most exciting scenes ever 
to fill a computer screen confront you. The future is here and now when you 
take up this challenge - PART MAN - PART MACHINE - ALL COP 
Robocop

TM &  Orion Pictures Corp.


Patrolman Murphy was the 32nd cop to be gunned down in Detroit since 
Security Concepts Inc. took control of the police department. It was the
opportunity OCP had been waiting for...They took what was left of Murphy
and turned him into a deadly killing machine with a reinforced titanium 
body, an erased memory and a programmed mind. However they could not
completely wipe out the memory of his horrific ordeal and he sets out to
track down the gang responsible. In this game you are Robocop! You are the 
future of law enforcement.


SPECTRUM LOADING

1. Place the cassette in your recorder ensuring that it is fully rewound.

2. Ensure that the MIC socket is disconnected and that the volume and tone
   controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum + type LOAD"" (ENTER). (Note
   there is no space between the two quotes). The " is obtained by pressing the
   SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically. If you have
   any problems try adjusting the volume and tone control and consulting Chapter
   6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the instructions on-screen or
   in the accompanying manual.


+3 DISK

Set up system and switch on as described in your instruction manual. Insert 
disk and press ENTER to choose 'LOADER' option. This program will then load
automatically.

NOTE: 128k     one load
       48k     three loads - On the 48k Spectrum this game loads in 3 parts.
               When each part has finished loading, stop the tape so the next
               part can be loaded when you are ready.


CONTROLS

Keyboard fully redefinable

Default keys are:

Q         UP
A         DOWN
K         LEFT
L         RIGHT
SPACE     FIRE/PUNCH
S         PAUSE

FIRE will normally fire a bullet. However if there is a villain next to him,
Robocop will punch him thereby conserving ammunition.

Kempston
Sinclair - Port 1

                           Jump up/
                Point up   Point up   Ascend stair/Point up
                        \     |     /
                          \   |   /
                            \ | /
                    Left -----+----- Right
                            / | \
                          /   |   \
                        /     |     \
Descend stairs/Move left   Crouch    Move right


GAMEPLAY


Armed with a standard police pistol you seek out the criminals responsible 
for Murphy's death. You can collect capsules giving you more ammunition, 
better fire power or three way bullets. You can also pick up baby food to 
give you extra energy.

L 1     First patrol in Detroit. Encounter criminals who try to stop you.
L 2     A woman is being attacked - you must intervene. Attempt to shoot the
        attacker and avoid hitting the poor helpless hostage.
L 3     Second patrol with more offensive criminals.
L 4     Try to match up photofit parts along with the photograph already
        supplied to you. If a successful match is made, you will discover the
        name of the man responsible for Murphy's killing.
L 5     You receive information which enables you to locate the rest of the
        gang. You stumble across a drug factory full of heavily armed thugs who
        will stop at nothing to prevent you arresting them.
L 6     After clearing up the drug factory you go on to arrest Dick Jones, the
        mastermind behind the gang, at OCP headquarters. However directive 4 of
        Robocop's program prevents you from acting against a senior officer of
        OCP. You are disarmed and left to fight the robot ED209 with your bare
        steel fists.
L 7     Use lifts to escape from OCP.
L 8     Try to outwit the desperate criminals as you become a fugitive from
        them.
L 9     If you make it this far you confront OCP's board of directors with the
        evidence of Dick Jones' crimes. In a desperate effort to escape he takes
        the President hostage. The president sacks him on the spot, directive 4
        is overridden and you may shoot him. But be careful not to hit the
        president himself!


STATUS AND SCORING

Score, time remaining and energy displayed at top of screen.
20 points for hitting a bad guy.
50 points for killing a bad guy.
250 points for collecting a capsule.
Special bonus for completing a level.


HINTS AND TIPS

1. Conserve ammunition.
2. Criminals will always attack you at the same points. Remember these positions
   to gain the initiative.
3. On hostage screens, try to anticipate the movements of the villains for an
   easier shot.


Its program code, graphic representation and artwork are the copyright of 
Ocean Software Limited. All rights reserved worldwide.


THIS PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST
QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING.


CREDITS

Programming by John Meegan                          SPECTRUM & AMSTRAD
Graphics by Stephen Thomson & Dawn Drake            Programming by Mike Lamb
Music by Jonathan Dunn                              Graphics by Dawn Drake
Produced by D C Ward                                Music by Jonathan Dunn
 1988 Ocean Software Limited                       Produced by Jon Woods
ROBOCOP TM &  Orion Pictures Corporation.           1988 Ocean Software Limited
All rights reserved.
