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The Project 64 etext of the RoboCop 3 manual.  Converted to etext
by "Frank" Jeno E. Kontros <jeno@kontr.uzhgorod.ua>, the Non Stop
Cracker.

ROBO310.TXT, September 1996, etext #81.

Readapted for the Spectrum in 2000 AD by
Alessandro "Gazzosa" Grussu
http://members.nbci.com/gazzosa

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ROBOCOP(TM) 3  (c) 1992 ORION PICTURES CORP. ALL RIGHTS RESERVED.

SPLATTERPUNKS  and ROBOTIC NINJAS are just two of the many deadly
adversaries  whose  aim  is  to defeat Robocop.  Select the right
weapon at the right time and you can become more than a match for
the  enemy.  Repair your battered armour,  strap on the JET PACK,
and confront the lethal ED209.


GAMEPLAY

LEVEL 1

Robocop  must  destroy  all  the  Splatterpunks  that  appear  at
windows,  along the pavement,  in the distance and on the road --
without loosing all his energy.
You  must  position  the  targeting  cursor at the screen edge to
scroll in the desired direction.
Pull the cursor away from the edge to halt the screen.
Position  the  cursor  close  to a Punk and it will automatically
"lock on" for a short period of time.
Robocop  is  able to replenish his energy at the end of the level
by collecting Repair Tokens.

CONTROLS

JOYSTICK/JOYPAD LEFT    - MOVE TARGETING CURSOR LEFT
JOYSTICK/JOYPAD RIGHT   - MOVE TARGETING CURSOR RIGHT
JOYSTICK/JOYPAD UP      - MOVE TARGETING CURSOR UP
JOYSTICK/JOYPAD DOWN    - MOVE TARGETING CURSOR DOWN
FIRE 1                  - FIRE

LEVEL 2

Robocop enters the derelict Rocket Motors factory and is attacked
by  Rehabs  and Splatterpunks.  He must fight his way through and
defeat the deadly Otomo Ninja.
During  this level you will be able to pick up and collect weapon
power-ups  that will either upgrade or increase the power of your
weapons.
These are as follows:-

P  - Power-Up (This will increase the basic gun to Rapid Fire and
     then to 3-way weapon).
F  - Flame Thrower
L  - Laser Gun
M  - Guided Missile

Pressing the Fire 2  (Console)  or  Space Bar will toggle between
the  current  weapons.   The  special  weapons  have   a  limited
ammunition  but  you may be awarded an infinite supply of bullets
for an upgraded weapon by collecting P token.
Repair  tokens  are  also positioned around the map and these are
collected  by  walking over them,  and they will be stored up for
later use in the repair section at the end of the level.

CONTROLS

JOYSTICK/PAD LEFT        - MOVE ROBOCOP LEFT
JOYSTICK/PAD RIGHT       - MOVE ROBOCOP RIGHT
JOYSTICK/PAD UP          - JUMP
JOYSTICK/PAD DOWN        - CROUCH
FIRE 1                   - FIRE
FIRE 2 (CONSOLE)         - SELECT WEAPON
SPACE BAR                - SELECT WEAPON

LEVEL 3

Robocop  dons  a  powerful jetpack and flies along the streets of
Cadillac Heights  avoiding the jetpack clad rehabs,  and also the
rehabs  and  Splatterpunks on ledges and the pavements below.  He
must  locate  and  destroy  a heavily armoured tank before he can
continue.

CONTROLS

JOYSTICK/PAD LEFT        - MOVE ROBOCOP LEFT
JOYSTICK/PAD RIGHT       - MOVE ROBOCOP RIGHT
JOYSTICK/PAD UP          - MOVE ROBOCOP UP
JOYSTICK/PAD DOWN        - MOVE ROBOCOP DOWN
FIRE 1                   - FIRE
FIRE 2 (CONSOLE)         - SELECT WEAPON
SPACE BAR                - SELECT WEAPON

LEVEL 4

With the fuel in the jetpack now spent Robocop must walk back the
way  he  has  come  to the OCP tower.  He must avoid the swooping
helicopter that strafes the ground.
On  reaching  OCP  tower  Robocop  is  confronted by ED209 who is
guarding  the entrance.  He must be defeated and destroyed before
Robocop can proceed. (Controls as LEVEL 2.)

LEVEL 5

Robocop  must  now  make  his  way to the top of the OCP tower to
confront the final Otomo Ninja Robots who stand in his way.


REPAIR SECTIONS

In between each level Robocop is able to repair the damage caused
to himself.  The tokens collected during the levels are stated on
this screen. Move the joystick up or down to select the body part
to be repaired and press fire.


STATUS PANEL

The top of the screen displays from left to right:-
Efficiency, Score and Message window.


HINTS & TIPS

1. Collect as many repair credits as possible and use them all at
   the end of each level.
2. ED209 has a limited range of fire --  find out where is out of
   range.
3. Weapon upgrades do not last forever, use them sparingly.


ROBOCOP(TM) 3

Its  program  code is the copyright of Ocean Software Limited and
may not be reproduced,  stored,  hired  or  broadcast in any form
whatsoever  without  the  written  permission  of  Ocean Software
Limited. All rights are reserved worldwide.

THIS   SOFTWARE   PRODUCT   HAS   BEEN  CAREFULLY  DEVELOPED  AND
MANUFACTURED  TO  THE  HIGHEST  QUALITY  STANDARDS.  PLEASE  READ
THE INSTRUCTIONS FOR LOADING, CAREFULLY.


CREDITS

ROBOCOP 3  TM & (c) 1992 Orion Pictures Corporation.
All Rights Reserved.
Developed by Probe Software Limited
Programming by Neil Coxhead
Graphics by Hugh Riley
Music by Jeroen Tel
Produced by John Woods
(c) 1992 Ocean Software Limited.

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|  \_____/  |  day of the year.  Childline listens,  comforts and
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End of the Project 64 etext of the RoboCop 3 manual.

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