BATMAN

Ocean





Its programme code and graphic representation are the copyright of Ocean

Software Limited and may not be reproduced, stored, hired or broadcast in

any form whatsoever without the written permission of Ocean Software 

Limited. All rights reserved worldwide.



The programme runs on the Spectrum 48K, the Spectrum + and the Spectrum 

128K. If the 128K Spectrum is used the program will automatically identify

this fact and an enhanced sound track which is available on the 128K will 

be included.



LOADING

-------

1. Place the cassette in your recorder ensuring that is fully rewound.



2. Ensure that the MIC socket is disconnected and that the volume and tone

   controls are set to the appropiate levels.



3. If the computer is a Spectrum 48K or Spectrum + then load as follows. 

   Type LOAD "" (ENTER). Note that the " is obtained by pressing the 

   SYMBOL SHIFT and P keys simultaneously.



4. Press PLAY in your recorder and the game will load automatically. If 

   you have any problems try adjusting the volume and tone controls and

   consulting Chapter 6 of the Spectrum manual.



5. If the computer is a Spectrum 128K then follow the loading 

   instructions on-screen or in the accompanying manual.



CONTROL

-------

THE MENU SYSTEM



Use any key other than ENTER or SHIFT to move the Bat-cursor. Use ENTER to

select the entry indicated by the Bat-cursor. Where appropiate, return to

main menu by pressing shift.



Joystick Menu (You only get one chance at this selection.)



(a) KEYS/KEY JOYSTICK. Use for keyboard, Interface II, Cursor etc.



(b) KEMPSTON JOYSTICK. Kempston Port 31 only.



(c) FULLER JOYSTICK. Fuller Port 7f only.



Main Menu



(a) PLAY THE GAME.  This will either start a new game or if an old game is

    in progress, will offer the chance to resume it.



(b) SELECT THE KEYS. This allows your personal joystick/keyboard selection

    to be defined.



(c) ADJUST SOUND. Choice of 3 sound levels.



(d) CONTROLS SENSITIVITY. Allows a selection of joystick/keyboard response.



Key menu



It is important to utilise this function properly - Please read the screen

prompts.



Step (a) Move cursor to highlight the required control on which the keys

         are to be changed.



Step (b) Press ENTER (clears all current keys)



Step (c) Press all keys required for control (they will be printed on the

         current line as they are pressed). If you want to use the ENTER

         key then press it first. N.B. If you accidentally press the wrong

         key at this point go on to Step (d) and then back to (b). [This 

         involves pressing ENTER twice].



Step (d) When all keys are selected press ENTER.



Step (e) If you want to change more controls then start again at Step (a),

         otherwise press SHIFT and return to Main Menu.



Sound Menu



There are 3 distinct sound levels within the game. These are different 

sound tracks as opposed to volumes. One may select from:-



Background music and game sounds

Games sounds

Silent running



CONTROL SENSITIVITY MENU

------------------------

This enables skill in control to be built up - the main difference being

the way diagonal control is interpreted. The default value is on Low 

Sensitivity and is recommended for beginners.



The default controls have been defined as follows:-



LEFT    O       6       Joystick - Left

RIGHT   P       7       Joystick - Right

DOWN    A       8       Joystick - Down

UP      Q       9       Joystick - UP

JUMP    SPACE, SYMBOL SHIFT, M, N, B, 0, Joystick-Fire

CARRY   SPACE, CAPS SHIFT, Z, X, C, V.

PAUSE   1       



NOTE



(i) The Joystick controls use the port selected on the Joystick Menu.



(ii) The Sinclair Interface II Right Joystick is pre-defined above.



(iii) *Important* Space is defined as JUMP and CARRY, this allows both

      actions with a single key depression and is essential for expert

      control - (See Hints and Tips later).



(iv) Abort feature is available by pressing PAUSE. Screen message will then

     appear.



THE GAME

--------

The Caped Crusader(TM) is in the Batcaves beneath Gotham City(TM). Robin

has been captured by Batman's adversaries, principally the Joker and with 

some cunning assistance from the Riddler. The only hope for escape is to 

assemble the trusty Batcraft whose parts lie scattered round the deadly

catacombs beneath and then speed off to rescue Robin.



The Joker and the Riddler will do their upmost to prevent him from rescuing

Robin and will place in his way a variety of deadly henchmen and confusing

obstacles which will exert all his powers, both physical and mental, to 

achieve his task.



The Joker and the Riddler do not appear "in person" in the game, as Batman

is all too familiar with their image. The henchmen they have selected are

unfamiliar to Batman and this further complicates his task.



He slides down the Batpole into his lair but before he can leave he must

colect his equipment, which includes Batboots, Batbelt and Batbag which he

will need to meet the challenge ahead. Until he has completely collected

these items he will be unable to commence his search for the pieces of the

Batcraft.



The Joker will launch all manner of unfamiliar villains against Batman 

whilst he searches for the pieces of the Batcraft. As he makes his way 

through the variety of unfamiliar catacombs, some 150 or so, the Riddler 

will present him with many puzzles and objects he is equally unfamiliar 

with. Some of these objects will need to be collected for use on the 

mission and certain others will prove fatal. Batman will have to use all 

his power as a super sleuth to decide which objects to collect and which to

ignore as he searches for the Batcraft and the ultimate goal of being able

to rescue Robin.



Once the 7 missing parts of the Batcraft are located Batman will then have

to search for the launch pad whereupon he can fire up the engines and 

commence the rescue. To help Batman in his most formidable of tasks he will

on his travels be able to pick up extra powers. These powers are not 

everlasting but will allow Batman a temporary push of energy. Needless to 

say the Riddler has confused matters further by placing likenesses which 

are indistinguishable and should they be picked up they will negate any 

extra energies that Batman has been able to collect.



Batman can either increase his lives, run faster, jump higher or be 

completely shielded from the Joker's henchmen. Should he collect an article

placed by the Riddler he will immediately lose all these extra powers and 

have to search further to renew them.



The successful assembly of the Batcraft is the object of the game.



BAT EQUIPMENT

-------------

These 4 items must be collected before Batman can begin his task. They are

indicated at the bottom right of the playing screen and will automatically

be highlighted when collected.



BATBOOTS - These will allow Batman to jump.



BATBAG - This enables Batman to pick up and carry items around a location 

- Press Carry again to drop them. (Note: items may not be moved from the 

location they start in).



BAT-THRUSTER - This lets Batman have horizontal control when falling, but 

has no effect on the speed of his descent.



BATBELT - This is a low gravity device which halves the speed of descent.



EXTRA POWERS



Batman is able to collect extra powers on his journey. These powers are not

everlasting but will help Batman do battle with the henchmen. The extra

powers status is displayed on the bottom left hand side of the screen.



There are four extra powers and a fifth neutralizing power which Batman 

must try and avoid.



EXTRA LIFE - This increases the number of lives. (The total number of lives

is indicated under the Batsign Icon on the bottom left of the screen).



ENERGY - Collecting one of these enables Batman to travel at greatly

increased speed for a short time. The number of highspeed steps remaining 

is indicated under the lightning flash Icon on the status display.



SHIELDS - These make Batman invulnerable for a short time. The time 

remaining is indicated under the shield Icon.



JUMP - These enable Batman to jump twice the normal height. The jumps

remaining are indicated under the spring Icon.



NEUTRALIZER - These should be avoided. Collecting one of these will cancel

all Batman's extra powers.



BAT-SIGNALS

-----------

Distributed at several locations are Bat-Signals.



Touch one and it will vanish - as it does, it will store the state of play

(number of lives left, Batcraft parts collected etc). This allows one to 

restart the game at this point (see MAIN MENU - PLAY THE GAME) should you 

lose all your lives - this feature is nested so each time a Bat-Signal is

located the state of play is stored for future use. 



Game play takes place over 150 rooms spread over 9 different levels and the

game is perfectly mappable.



HINTS and TIPS

--------------

(1) It is a good idea to use the space bar for both pickup and jump (ie 

    leave this selection on the default keys intact). However leave a key

    for carry only and leave another key for jump only.



e.g. Fire Button, N, M, B, 0, and Symbol Shift - jump only

     Space Bar				       - jump and carry

     Cap Shift, Z, X, C, V		       - carry only



(2) To make certain jumps it is necessary to hang by the "mearest thread"

    on the edge of the Carbon Re-inforced Batcloak - you may need practice 

    to perfect this feature!



(3) Remember to pick up the Bat Signals at strategic points during the game

    so that if you lose all lives you can restart at that point (nested 

    chronologically).



(4) Avoid selecting Shift as the pause key (or Break on the 128K Spectrum)

    as you may run the risk of accidentally aborting the game.



(5) To pick up an object you need to be on top of it.



(6) Differentiate between pick up and push (special objects merely have to

    be touched to push them). The seven parts of the Bat Craft must be 

    pushed, for instance, in order to be teleported to the launchpad.



BATMAN

------

This software product has been carefully developed and manufactured to the

highest quality standards. Please read carefully the instructions for 

loading. If for any reason you have difficulty in running the program, and 

believe that the product is defective, please return it direct to:



Mr. Yates, Ocean Software Limited,

6 Central Street, Manchester M2 5NS.



Our quality control department will test the product and supply an 

immediate replacement if we find a fault. If we cannot find a fault the 

product will be returned immediately to you, at no charge.



PLEASE NOTE THAT THIS DOES NOT AFFECT YOUR STATUTORY RIGHTS.





Produced by Jon Woods

Program designed and written by Jon Ritman and Bernie Drummond

(C) 1986 Ocean Software Limited.



Ocean(TM) is the Trademark of Ocean Software Limited

BATMAN, and all characters, slogans, logos, and related indicia are 

trademarks of DC Comics Inc. (C) 1986 DC Comics Inc. All Rights Reserved.







This product contains only one cassette tape.

The larger packaging has been introduced as a standard for this and future

products we may from time to time incorporate two tapes or possibly a disk.

