ROY OF THE ROVERS (TM)





LOADING INSTRUCTIONS

--------------------



CBM 64/128



CASSETTE: Insert cassette into cassette recorder. Press SHIFT and RUN/STOP

simultaneously. Press PLAY on cassette unit. The program will load and run

automatically.



DISK: Insert disk into drive. Type LOAD "*",8,1 and press RETURN. The 

program will load and run automatically.



Spectrum 48K



Type LOAD "" and press RETURN. Press PLAY on the cassette recorder. The

program will load and run automatically.



Spectrum 128K/+2



Use the TAPE LOADER as normal.



spectrum +3



DISK: Use the DISK LOADER as normal.



Amstrad



CASSETTE: Insert cassette into cassette recorder Press CONTROL (CTRL) and 

the small ENTER keys simultaneously. Press PLAY on the cassette unit and 

then any key. The program will load and run automatically.



DISK: Insert the disk into the drive, label  side up. Type :CPM and press

ENTER. The program will load and run automatically.



SCENARIO

--------



Disaster Strikes at Melchester Rovers 



Melchester Rovers football team has been kidnapped only hours before a 

crucial fund-raising match to save their ground.



Following the threat of takeover from city property developers, roy Race,

the player manager of Melchester Rovers, organised a 5-a-side game in a bid

to save Melchester from losing its famous football ground.



If the team cannot raise enough money to buy off the developers by 5 p.m.

tomorrow the bulldozers will be moving in on Sunday morning to flatten the

Melchester Rovers Football Club.



As the Gazette went to press, sources close to the club revealed that Roy 

is now racing against time to rescue his other four players from the

kidnappers' hideouts. However, there is a constant danger of booby traps 

and ambushes awaiting Roy and he may well have to rely heavily on his charm

and charisma to survive. Heavies, hoodiums and opposition supporters have

reportedly arrived in Melchester and are out to stop him in his tracks.



Meanwhile, Roy's mum is waiting on the sidelines to revive the tortured

team members with her refreshing cups of tea.



So it is now up to Roy to rescue his team and stop the developers moving in

by staging the celebrity football match as planned for tomorrow. How will

the game go for Melchester if Roy only finds 3 players... 2 players... 1 

player or if he has to face the opposition alone?



We are awaiting further news on this story which could turn into an 

international incident. Can you help Roy save his players and the club?



ROY OF THE ROVERS (TM) ADVENTURE - Game Play Instructions

---------------------------------------------------------



The Menus



Options are selected by moving the cursor (with up/down on joystick) and

pressing FIRE.



Exit

------------

[] Walk

[] Run

------------

Smile 

Fight





Exit

------------

[]Pickup

[]Drop

[]Use

------------

O Sunglasses



O symbol shows that the object is currently held.



ROY OF THE ROVERS (TM) ADVENTURE - JOYSTICK CONTROLS





                           Turn into screen

                       (along street if available) 

                                   ^

                                   |

                                   |

                                   |

    Move Roy to left of screen<---   --->move Roy to right of the screen

    (Turn around if necessary)     |       (Turn around if necessary)

                                   |

                                   |

                                   v

                         Turn out of screen

                     (along street if available)





FIRE BUTTON - Pulls down the object menu.



MENUS



The menus are executed by pressing the relevant function/number key.



		C64	Amstrad	Spectrum

Command		F1	   7	   1

Object		F3	   4	   2

Special		F5	   1	   3

Help		F7	   0	   4



CONTROLS



Spectrum



Use Sinclair Joystick 1 and 2 or Kempston.



There are also 2 keyboard options:



1 C - Fire		2 P - Fire

  X - Right		  N - Right

  Z - Left		  B - Left

  A - Down		  K - Down

  Q - Up		  O - Up



Y is used as a quit key in Adventure and Soccer.



Amstrad



Use Joysticks 1 and 2.



There is keyboard option:



J - Up		X - Right

\ - Down	SPACE - Fire

Z - Left



ESCAPE is used as a quit key in Adventure and Soccer.



CBM 64/128 Joystick only.



RESTORE is used as a quit key in Adventure and Soccer.



ROY OF THE ROVERS  5-a-side soccer

----------------------------------



The current selected player can be moved by pushing the joystick in the 

required direction.



For Players Playing from Left to Right



If no player is in close vicinity of the ball, then pressing FIRE will flip

control between the current two out-players, whereas, pressing FIRE + LEFT

will flip between the goalkeeper and out-player nearest the ball.



If current player is an out-player and is within close vicinity of the 

ball, then kick mode is entered. The player will kick the ball in the

direction he is currently pointing. The angle of kick can be altered by 

22.5 degrees or 45 degrees in either direction by altering the joystick

direction by one or two points (a point is one of eight joystick 

directions) clockwise or anti-clockwise immediately after pressing FIRE.



If the current player is the goalkeeper and he is not currently holding 

the ball, then pressing FIRE will have the following effect:



FIRE + UP - dive up

FIRE + DOWN - dive down

FIRE + LEFT - stand up

FIRE + RIGHT - bend forward/pick up ball.



If current player is the goalkeeper and he is holding the ball then one of

seven throw directions can be chosen by selecting a point on the joystick 

while FIRE is still pressed, upon releasing FIRE, the goalkeeper will throw

the ball in the chosen direction.



For Players Playing from Right to Left



As for playing left to right except swap left for right and vice versa.







(c) 1988 Gremlin Graphics Software Ltd.

Alpha House, 10 Carver Street, Sheffield

S1 4FS. Tel:(0742)753423



Designed and programmed by System Applied Technology Limited of Sheffield.



Roy of the Rovers (c) 1988 FLEETWAY PUBLICATIONS.







                       STREET MAP OF MELCHESTER

                       ------------------------

BUILDING

SITE         King's Head

#########______#####____________________________________________________

#                     DALEY                 AVENUE                      |

#   ______________M  ______________P  _______________T  _____________   |

#   |            |E L|            |O  |             |R  |           |   |

|   |            |L A|            |N L|             |A T|    POLICE #   |

|   |            |C N|            |D A|             |F C|       STA.#   |g

|   |     _______|H E|____________|   |_____________|A E|_____      |   |r 

| T |    |                C   GEORGE  STREET         L.       |     |   |a

| E |    |   _____________A G_______________   ____________   |     |   |n

| R |    |   |           |S A|             | H |          |   |     |   |n

| R |    |   |R H        |T T|             | I |          |   |     |   |y

| E +----+   |o o +------+L E+--------+    | G |          #   +-----+   |<-

| N NEARGATE |y'u # P     E  SCOTT GDNS    | H |          #  RAMSEY TCE |

| C ______   |S s # A _____________   |    | F |    HYPER #   _______   |

| E |    |   |  e | R |           | S |    | I |   MARKET # J |     | L |

|   |    |   |    | K |           | T |    | E |          # O |     | E |

|   |    |   +----+   |           | A +----+ L +-------#### H |     | T |

|   |    | HIGH GREEN |   PARK    | T        D LONDON ROAD  N |     | T |

|F  |    |   ______   |           | I ______    ___________   |     | S |

|a  |    |   |    | L |           | O |    | R  |         | S |     | B |

|r  |    | M |    | A |           | N |    | D. |     DIS # T.|     | Y |

#m  +----+ A |    | N +-----------+   +----+    +---  TRI #   +-----+   |

#e FARGATE R |    | E  MELCHESTER          ROAD   P | BUT #  MARY TCE   |

#r  ______ Y |    |_______   ______ R ____________E | ION #   _______ A |

|s  |    |   |           | N |    | O |          |N |     #   |     | V |

|   |    | S |           | E |    | A |          |NY|DEPOT#   |     | E |

|A  |    | T.+-----------+ L +----+ D |  ROVERS  |  +-#####   |     | N |

|r  |    |     COLUMBUS    S GDNS     |          |HANGING GATE|     | U |

|m  |    |   _____________ O ______   |          |  _______   |     | E |

|s  |    |   |           | N |    |   |          |L |     |   |     |   |

|   +----+   |           |   |    |   +----------+N.|     |   +-----+   |

|ROOSTER ROW |           | G |    | ARMSTRONG GDNS  |     |CHURCHILL TCE| 

|   ______   |           | D |    |_________   _____|     |   _______   |

| A |    |   |BURGER BAR | N |FIRE STATION |   |ESTATE AG.|   |     |   |

| V |    |   +--######---+ S +---######----+   +-#####----+   |     |   |

| E |    |              PETRE     R       STREET   C          |     |   |

| N |    |________R  _____________O  ______________H  ________|     |   |

| U |            |A R|           |C R|            |A R|             |   |

| E |            |G O|           |H O|            |R O|        Roy's|   |

|   |            |L W|           |E W|            |T W|  Mum's House|   |

|   +------------+A  +-----------+S  +------------+E  +----------####   |

|                 N      ROSE     T.   AVENUE      R                    |

+-----------------------------------------------------------------------+

                                  

