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Sabotage
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Sabotage is a fast and furious shoot em up in the best tradition. The graphics
are simply superb ad the gameplay has many fine flourishes. As a highly
regarded mercenary your task is to see off a fleet of marauding aliens
attacking your planet. You are not alone though - there are some rebels in
the alien camp whose blueprint to the plans of the alien mothership will
allow you to destroy it and end its evil onslaught once and for all.

Spectrum Program - Nicky Rutter
Game Design - Jason Fox & Adam Gilmore
Graphics - Micheal Owens

SPECTRUM LOADING INSTRUCTIONS:
LOAD "" ENTER

Sabotage is a fast-packed action. You are fully introduced to the game by a
running tutorial  which takes you through the different alien oppoents who
are determined not to let you pass. Clever icon control makes getting into
the game easy. You play a mercenary hired by the people of your planet, a
planet buckling under the incessant attack waves of circling alien spaceships.
Your task is to go to each sector of the planet and destroy any alien attack
craft which approaches you. When you reach the end of the sector you must
destroy the sector guardian ships and land on the sector runway. Your job
now is to find the 5th columnist rebel who will give you a piece of blueprint
which, when all pieces are assembled, allow your ship's weapon computer to
lock on to the alien leader's elusive mothercraft. Each 5th columnist will
give you a different piece of blueprint. Only when you have destroyed all
sector guardians will the planet be safe.

CONTROLS:

JOYSTICK
Choose between KEMPSTON or SINCLAIR. Do not engage AUTOFIRE on sophisticated
joystick. Use icons to select alternate one or two player, one or two
joysticks OR keyboard. The GO icon leads into the game.
Press FIRE to activate any icon. (Default is one player, keyboard)

KEYBOARD
UP - Y, U, I, O, P		FIRE - B, N, M, SYMBOL SHIFT, SPACE
DOWN - H, J, K, L, ENTER
LEFT - A, D			RIGHT - S, F

1 - PAUSE
Q - abort game while paused
ANY KEY - continue game while paused

Your blue space ship blasts the approaching aliens as they swoop about you.
Your craft can pick up a forcefield for a few precious moments of
invulnerability, or can run into a pocket of gravitational acceleration where
the craft shoots ahead in a flash of speed. When a sector has been cleared
of alien craft your ship's computer guides you in for an automatic landing.
It is here you meet the rebels, a motley crew of disaffected individuals who
have grown disillusioned with their leader's tyrannical ways. They are held
out, unknown to their hosts, in a disused droid service hold, which is
reasonably comfortable save the bare live wires which run throughout the
mosaic of cracs along the length of the floor. Collect one piece of blueprint
here and it won't be long before you figure out a use for the key. After
each level a password is revealed for the next level, up to level Six,
after which levels Seven and Eight must be completed each time. At the end
of the game all eight pieces of the blueprint are assembled and the secret
computer code releaved.

The program code, graphics, music and artwork of this game are the
copyright of Zeppelin Games.

(C) 1988 Zeppelin Games Ltd
28 Osborne Road, Jesmond, Newcastle upon Tyne NE2 2AJ 
