THE SECRET OF LEVITATION



Game plan

Select the games from the main menu in any order that you 

like (see below for game descriptions). Many of the games 

are timed  you score according to your speed so be 

careful because mistakes are penalised. You can exit any 

of the games by pressing SYMBOL SHIFT & ENTER together.



For each game you receive a LEVITATION RATING from 1 to 

1,000 depending on how well you preformed. This is 

displayed on the main screen and determines the height, 

time and quality of the Sidha's flight. Incidentally, he 

is sat in the 'lotus position' for aerodynamic 

efficiency. If you score above 700 then at the peak of 

his flight he will radiate with the energy of the Unified 

Field. If you score above 800 he will then be transformed 

into an ethereal form in preparation for prolonged 

travel. Superlative scores of over 900 points will see 

him finally ascend into the heaves to take in some 

celestial exploration. (Pressing any key will break out 

of this sequence and return you to the main menu)





1. Rapid Reaction

If you're going to fly then you're going to need fast 

reactions. For one thing they're necessary before you 

even take off but imagine the chaos you could cause to 

aircraft, birds and trees if you weren't able to take 

quick evasive action at high speed!



So check out your reactions by pressing the 'Z' key down 

then waiting for one of the Sidhas to disappear. When the 

Sidha disappears react as quickly as you can by removing 

your finger from the 'Z' key and pressing key 1,2,3 or 4 

depending on which Sidha disappeared. CLOCK 1 shows how 

quickly you reacted to the disappearing Sidha. CLOCK 2 is 

the time it took you to then select the correct key 1-4. 

You have 10 trials.



1000 POINT CRITERION: Average CLOCK1 time .2 seconds; 

average CLOCK2 time .1 second.





2. Vibrant Vision

Any potential levitators are going to have highly 

developed nervous systems their visual abilities for 

example will be 2uite outstanding to the extent that they 

could form a mental picture of an object in the tiniest 

fraction of a second. Having formed the mental picture 

successfully they could then make a decision based on the 

information collected.



See how quickly you are able to form a mental picture and 

how finely tuned is your discrimination by studying the 

two lines that appear for a fraction of a second behind 

the closed door. One of the lines is longer than the 

other  press '1' if your think it's on the left, and '0' 

for right. The door acts as a 'mask', which prevents the 

image from 'hanging around' on your inner screen. As you 

keep going the lines will appear for shorter and shorter 

intervals and at some point you will no longer be able to 

decide which is the longer line  but just keep guessing 

and the computer will isolate your time. You'll be 

surprised how varied people are on this.



1000 POINT CRITERION: Interval time of 10 milliseconds.





3. Hand-Eye Harmony

Obviously one of the essentials for successful levitating 

 the body responds perfectly to the desires of the mind 

 if you want to walk, you walk; if you want to fly, you 

fly! Some people will be naturals at this game  athletes 

and racing car drivers for example. But could a pilot be 

good enough to discard his aircraft altogether?



Use the joysticks to steer the Sidha as closely as 

possible to the moving target and so keep the error score 

as low as possible  the further you move away the larger 

the score becomes. If you think it's too easy at first 

then wait a little as it will speed up considerably over 

the 2 minute period.



1000 POINT CRITERION: Error score of 50





4. Peak Perception

The perceptions of your regular levitator will be very 

finely tuned  everything the see will be processed and 

organised with optimum efficiency and speed. They'd be 

real masters at this game.



You are presented with a series of images each of which 

has an identical matching with one of five similar shapes 

shown at the same time. Just go through as quickly as you 

can pressing one of the keys 1-5 depending on which is 

the matching image. It'll be just you against the clock 

so be careful in your judgement because mistakes are 

penalised.



1000 POINT CRITERION: Game completed in 40 seconds.





5. Mind-Body Mastery

Now we're really getting down to business. This game 

involves many skills all at the same time  mind-body 

coordination, broad vision, quick judgement  the 

credentials of the fervent flier.



It's simple enough  just use the joystick to guide the 

Sidha through each maze as fast as possible. This means 

that you have to find the route, remember it, and use 

your hand-eye skills to guide the Sidha along the route. 

Of course levitators would find this extremely easy since 

they would be able to look over the maze walls to see 

where they were going! Incidentally be very careful not 

to touch the walls as this leads to delays each time and 

again, of course, it's you against the clock.



1000 POINT CRITEREION: All 8 mazes traversed in 1 minute 

40 seconds.





6. Agile Alertness

I think you'll agree that someone who could fly would 

really be pretty clever to say the least. They'd be able 

to pick new things up very quickly; they'd be able to 

transform, match and act while at the same time learn as 

they were going along.



Eight shapes marked 1 to 8 are shown at the top of the 

screen. Below are lots of shapes without any numbers. As 

the Sidha moves under each shape in turn you have to type 

in the corresponding number as quickly as you can. It may 

look easy if you're watching someone else do it but wait 

until you try! If you are very good, you'll probably find 

that you can remember the numbers for each shape after a 

little while, which will help speed you up.



1000 POINT CRITERION: Game completed in 45 seconds.





7. Inner Integration

An absolute must for anyone with the desire to disregard 

Newton's apple and beam up high above the clouds. 

Pantanjali, the ancient sage, said that in order to do 

this your mind must be able to be both expanded  like a 

wide-angle lens, and focussed  like a zoom lens, both at 

the same time so that you can project an impulse of 

though from the quietest, most expanded level of 

awareness.



You'll be presented with a series of complex patterns and 

somewhere hidden inside each one is a simple shape. This 

is indicated by the letter beside the pattern, which 

matches one of 5 shapes below. When you can see the 

simple shape within the pattern then use the joystick to 

trace the cursor around it, you guessed it, as quickly as 

you can. Some people find this very easy  these simple 

shapes almost stares out at them. For others it's like 

looking for a needle in a haystack. If you do have 

problems then you can press 'S' on the keyboard to skip a 

pattern.



1000 POINT CRITERION: All 10 patterns completed in 1 

minute 40 seconds.





8. Reliable Recall

A game of pure memory skill. Again a highly developed 

individual with the ability to fly is going to have 

perfect recall. Some people who may not be quite so good 

on earlier games may be a lot better at this one and 

vice-versa.



You'll have 30 seconds to study and memorise a sheet of 

abstract shapes. Then you'll be presented with 15 more 

shapes some of which were in the original set. Simply go 

through typing 'Y' for yes and 'N' for no to indicate 

whether you think each shape was in the original. You can 

adjust your answers by moving the cursor between each 

shape sing the 'A' key to go left and the 'D' key to go 

right and re-entering 'Y' or 'N'. You'll have 30 seconds 

to finish.



1000 POINT CRITERION: All shapes correctly identified.





9. Fluent Function

This game is a little tricky. It wouldn't, however, fool 

your average levitator. You have to be able to switch off 

old habits that don't work any more, and adjust fluently 

to a new one that does by ignoring the confusing element.



The game has two parts. The first part is easy; you just 

have to count the Sidhas in each box and key in the 

number as quickly as possible. The second part is deigned 

to confuse you by replacing the Sidhas with digits that 

are different from the number you are counting. Again 

count the digits as quickly as possible trying to remain 

unconfused and unflustered. Your score is based on how 

confused you are by the game.



1000 POINT CRITERION: Now that would make it easy!?





L. Levigram

This will give you an overview of your overall levitation 

skills. You'll probably find that you're a lot better at 

some games that others and that your friends have a 

different LEVIGRAM to yours. See if you can improve your 

scores over time and watch your performance plummet when 

you feel tired, agitated or generally cloudy. If all of 

the LEVIGRAM Sidhas end up at the top of the graph then 

we feel that you're well on your way to "flying through 

the air with the greatest of ease!"



The LEVIGRAM TOTAL quantifies your ability to float. So 

here is a rough guideline:



                   0-1000 Absolute no hoper

           1000-3000 Feet still firmly on the ground

          3000-5000 As above, but there's still hope

        5000-7000 Keep trying, you'll soon be up there

7000-8500 You've got what it takes  it just needs the confidence.

8500-9000 Congratulations  A real-life levitator  isn't it easy!



                         HAPPY FLYING



Loading Instructions



Type LOAD "" and press ENTER

Press PLAY on the cassette recorder



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(C) 1986 AMERICANA Software, Unit 10, The Parkway 

Industrial Centre, Heneage Street, Birmingham, B7 4LY



