                                   SHURK
                                   -----

 Well, what could I say, I made this game in 1991 when I was 14 years old,
in BASIC with a little bit of Assembly, and I've decided to put it in the net
for the rest of the world after a bit cleaning, bugfixing and optimizing (big
speedup by removing all those fucking VALs). Please, don't blame on me, I was
young, it was my first game and I've seen some games even worse on the net.

 The main objective is to "decontaminate" (=paint, change the colour) a
certain number of cells of the map (it means all or most part of it), without
being caught by the stupid ghosts or finishing trapped between the arrows
cells structures.

 The L option of the menu is to load new stages (not available yet). There
are 5 stages, if you pass them a message is given telling the load password
and the extra block n1 password. You must enter this two numbers to load a
new stages block, the first one (load number) is checked before loading, and
the second one is checked after the load is done. It is supposed that winning
the 5 stages of block 1, a message gives you the block 2 keynumber, to load
the second extra block (even more unavailable) and so on...

 To exit from the L option type SALIR instead the number or something bad
could happen if you didn't enter the correct keynumber.

 The control keys are OPQAM, where M means Suicide (needed if you get trapped)

 In a near future, I might put in the TAP file the 2 BASIC programs I used to
design the stages, and some blocks with extra stages

To contact me:
email: metalb@www.esi.us.es

                                        Jaime Tejedor Gomez (aka METALBRAIN)
