SIDEWIZE
Firebird


	The four worlds of Omicron, Nu, Delta and Iota are under siege.
	The combined forces of the Xeolom Alliance has resisted for 24
years, but the armies of the Dariard Mutants have slowly gained
the upper hand. The Xeolom Warriors had been gathered.
	Seven levels below the launch area, Dynar is putting the finishing
touches to his armour.
	The tannoy blared out: "Two minutes to control point Zero, two
minutes to control point Zero. All units operational to check their
status and report. Check status and report."
	The constant repetition of C.O.E. information reports had always
irritated Dynar.
	"Station 58 Alpha, status clear, I repeat, status clear."
	Dynar closed his transmitter and walked into the elevator. As the
metal shell shot its way upwards, Dynar made a last check of his
primary weapon systems. With a basic provision of 6,000 anti-
matter shells, he was confident of lasting at least two or three
minutes in Warp Space. Dynar knew all too well that of all of the
Xeolom Warriors, his task would prove the most difficult. He had to
find his own weapon supplies in Warp Space, and there would be
precious few of those,
	As the elevator came to a halt, and Dynar stepped out into the
ever dimming light of the Warp Acclimatization Chamber, the
other Warriors were assembling. Dynar signalled a vague greeting
and walked across to his jettison position. Placing the containment
clamps around his body and locking them into his armour, the
despatch dome slowly descended. As his helmet appeared from
its containment cell, a V.D.U. selection panel popped up before
him.
	This was it. Dynar was only seconds away from Warp Space. This
was the only choice he would get - which baffle zone to attack
first. As Dynar started to prepare himself for the onslaught ahead,
he heard a solitary voice through his helmet:
"Farewell, young Warrior. Xeolom suffers and Dariard awaits ..."


POWER-UP TABLE

[see SIDEWIZE.GIF]


			THE MENU

1. KEYBOARD / START GAME
2. KEMPSTON / START GAME
3. 2 PLAYER*
4. REDEFINE KEYS (then press 1 to start game)
5. HIGH SCORES

*On Option 3. When one-player mode is selected the words 2 PLAYER will
appear next to Option 3. If Option 3 is selected again two-player mode
will be selected and the words 1 PLAYER will appear next to Option 3.


			KEYBOARD CONTROLS

	SPEC	C64
UP	Q	 Joystick
DOWN	A	COMPATIBLE
LEFT	N	   ONLY
RIGHT	M	PORT 1 - PLAYER 1
FIRE	1	PORT 2 - PLAYER 2


			HOW TO PLAY THE GAME

Destroy the alien assault waves. When you have destroyed certain
waves, special weaponry will appear on screen. Pick this up to
power up. The power-up table shows the weaponry that can be
picked up. You can get up to six 'Firepower' crosses and six 'Move
Faster' arrows before you have reached maximum Firepower and
maximum Speed respectively.

At the end of each world there is a large alien to destroy which will
take a lot of firepower before it dies. When the alien dies you will
receive a message to say that you have completed that world
and then you must go on to defeat the next world.
